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Help with trader tree : Star Wars Galaxies Discussions

Posted: November 13th, 2005
local_idiot
So like, I'm gonna get the game within days and I had my entire plan set up...

Artisan >> Architect + Merchant = 203~skill points

I would sell furniture and candles and crap...

NOW WTF DO I DO???
how does this work? is it like...


Trader
/ \
Artisans Weapon/armorsmiths
/ \
Some prof. another prof.

or something??!1 how does it work? :evil: :evil: :evil: :evil: :evil: :evil: :x :evil: :twisted: :x :evil: :?: :!:
Posted: November 14th, 2005
tault_danceofthedead
tommorrow they won't have those classes availible any more. It will be 9 main classes only heh.
Posted: November 14th, 2005
local_idiot
Then how do you get houses, factories, vendors, furniture...?
Posted: November 16th, 2005
tault_danceofthedead
Traders I believe still can craft them
Posted: November 17th, 2005
zylon_blade
Ok, I don't know the details just this.
Traders have for classes with in the prof.
so you have trader;
wepons, biuldings, armor, and one other I can't remember.
as for the harvesters and factors you didn't have to be any prof before NGE, so I am hoping you don't now. As I have them and would still like to use them.
I also used to make harvesters, but I don't know if I can now as I might not be at the right lvl yet. they have changed the lvls at witch you can do some things in the combate profs. I am trying out the combate profs first. Then I am going to go in to trader latter.
Posted: November 20th, 2005
kientwinsun
All the crafting Professions are jammed into 4 sub catergories, read the decsription, it tells you.
Posted: January 1st, 2006
geekgamer36
http://pg.photos.yahoo.com/ph/pawlinswg ... /my_photos

That should help
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