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Slow Down Mobs : SWG Premium Discussions

Posted: December 30th, 2003
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A combination of healthshot and warning shot slows them mobs down to virtually no speed. You can easily walk away from them, actually picking flowers, watch a movie or whatever, while your gun keeps nailing their HAM.

This works on all non-humanoid mobs i suppose (confirmed it a hundred times on picket longhorns, bols, fambas, snorbals). Thought it worked on Mokks aswell but not sure about that, because they are massively grouping and chaos prevents me from confirming this here. Plus these Mokks (humanoids in general) don't give a **** on WS.

How to stick them to the ground:

- pull with HS1
- backup/stack with HS2
- make them run with WS
- if needed spam WS as long as you are totally controlling the situation kiting the mob all over the palce.
- if distance feels ok turn around and run ( a little) encourage the mob to follow
(_key action_: lose mob out of your visual field watching the direction you are runnung at)
turn round and look if mob is stuck already, if not WS turn round, run a few, stop, turn back watch if it's stuck yet.

It will be nailed to the ground 98% of the time. I was able to nail any mob, it is just a matter of time. As those elder snorbs have many HP you have plenty of time to practice this.

WARNING: If bleed wears off the mob will be able to move freely with intended speed. Just refresh HS 1+2 during the battle

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