Total Posts:10213 Joined:2004
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Alright, so heres what Im thinking...
From what Ive seen, most dupes work on Rollbacks. Right now it seems they have put alot of check-points and save-spots in place in regards to trades and tipping making Rollbacks a much less, if impossible occurance.
The only situation right now I can think of that actually relates to the Rollback situation is the issue of Dismounting Vehicles.
We also know the Speed Hack causes lag and/or makes things choppy.
We also know pulling the plug and putting it back in can cause all kinds of things, aka getting into the Geo Lab for one. There is a point where it "saves" what goes on and bypasses some things.
We also know one of the old Credit Dupes involves PA Halls, and the fact you can pay a large amount to them and pull it back out when necessary. Combining this with Rollbacks (mostly the Server Shutdown) caused the dupe.
My thoughts? Im trying to combine DIsmounting shuttles, the Speed Hack, a macro to Pay PA halls and potentially even incorporating the Server Shutdown or maybe pulling the plug at the right time to create an intricate but perhaps possible credit dupe?
Ideas?
Ive also thought about not using the Bank while rubberbanding but pinpointing possible locations of rubberband to /tip someone at the right time. Or, once again, the PA payments.
I dunno, I want a Credit Dupe but I know how hard coming by one is. There is a slight chance all hope of ever achieving one is since gone, but Id like to think combining previous methods could reap some sort of benefit.
If anyone tries what I have said above in a combination that actually achieves the goal, please let me know. Even if you just say "Yeah I got it to work," that would be enough. I know most dont want others knowing about their Dupes due to the fact it means more money for them since the market dies, but hey... better we all be making money from it than none of us, right?
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