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New Code Repository!? : General Discussion

Posted: August 15th, 2007, 5:24 am
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Total Posts:257 Joined:2004
Pointer #1: If you use gmail, the Google Filters will interpret the automated emails from our GForge as SPAM. Make sure you look in your Junk Mail folder and mark the sender as "safe".

Pointer #2: When setting up your project, I propose that you will be mostly be best served by using SVN rather than CVS. You can see an easy comparison here. The biggest diff in my ming is that CVS was designed to merely handle text files (which might be fine for a lot of scripts here) but if you ever want to add graphics, executables, or other binary data to the project - you have a number of hoops to jump through with CVS.

Question #1: Will Exhume and Xunleashed have bug trackers on the new GForce site that will allow us to log bugs against them? As well as view what bugs are currently reported?

Question #2: User Wiki doesn't seem to be working, I'm getting "Configuration variable "userwiki.disableBracketLinks" doesn't exist. Maybe cache needs to be updated?" Is that as designed? That being said - Project Wiki's appear to be working as advertised.

Question #3: Under Topics - can we add Exhume and Xunleashed? This would particularly allow us to add snipets that are "game agnostic" - yet specific to the underlying engine. (For example, snippets to get a windows handle, snippets to find and publish the mouse location, etc.).
Posted: August 15th, 2007, 11:03 am
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Total Posts:527 Joined:2005
I dont want to hijack your thread mississippi, but i want to say to the powers that be the "GForge" Very nice add to the site!
Posted: August 15th, 2007, 4:12 pm
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Total Posts:29971 Joined:2002
Q1. Yes, but old bugs will need to be resubmitted
Q2. Checking on it.
Q3. Done
Posted: August 19th, 2007, 7:30 pm
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Total Posts:527 Joined:2005
Hey admin, Just a thought can we make a guide line that when we add things to the repository. That the game its for (the ones that games are specific) in the descripetion somewhere so people dont have to download everything tring to find something for there game.
Posted: August 19th, 2007, 9:27 pm
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Total Posts:6718 Joined:2004
Or maybe just have it so that when you click on projects, it will let you choose/narrow it down by category.

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