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Tradeskill nerf incomming... : EverQuest 2 General Discussions

Posted: February 10th, 2005, 5:22 pm
tault_atrapas
Go read the patch notes on test. It's....dissapointing.

T5 fuel prices are 15sp each among other things.
Posted: February 10th, 2005, 6:34 pm
tault_nuad
Tier 1 - 6c
Tier 2 - 24c
Tier 3 - 96c
Tier 4 - 3s 84c
Tier 5 - 15s 36c
Posted: February 11th, 2005, 3:19 am
tault_herrkapp
Inter-dependency completely removed from all tradeskill classes as well. The fuel prices, if they remain the same, are going to hurt all tradeskill markets badly imo.
Posted: February 11th, 2005, 3:27 am
tault_jgary321
Better buy up all the fuel you can. I wonder if we buy it at a lower price, if we can sell it at a high price then we paid when the patch comes into play.. Hrmm who knows. O well im just gonna buy alot of fuel i guess.
Posted: February 11th, 2005, 6:14 am
tault_nuad
jgary321 wrote:Better buy up all the fuel you can. I wonder if we buy it at a lower price, if we can sell it at a high price then we paid when the patch comes into play.. Hrmm who knows. O well im just gonna buy alot of fuel i guess.


T1 Fuel remains the same, there will be NEW Fuel for T2+.
Posted: February 11th, 2005, 7:15 am
tault_glenny1

Total Posts: 152
Joined: December 31st, 2003, 12:53 pm
aye the new fuel has a new name for each tier, new name and new item so ur plan wont work. Make a char on test server and check the wholesalers
Posted: February 11th, 2005, 10:23 pm
tault_nuad
I tried out all the changes on test... from now on no matter what you craft you will always loose money. E.g. new sellback prices are made by the last fuel you used, and only by the last one. So if you build a T5 final product (which easily can cost you a gold now with the new prices) the npc only buys it for a little more then 15s.

Same goes for writs/tasks, exept that they pay a whooping plus of 20% which let you have a little less loss but still a loss.

I for myself canceled one of my Accounts already since this is the only language SoE understands and it seems i'm not the only one: http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=3371
Posted: February 12th, 2005, 1:29 am
tault_herrkapp
Why cancel now? It's only on test, they could very well change a lot of things before this goes live.
Posted: February 12th, 2005, 4:41 am
tault_nuad
Why not cancelling now? You can always re-activate your account but cancellation really shows them how you are thinking.
Posted: February 12th, 2005, 6:25 pm
tault_nazeroth

Total Posts: 1390
Joined: November 17th, 2004, 5:16 pm
User avatar
lol, grand. Although i can understand why SOE are doing this. Their aim is to make people use the player market, not just macro up and farm money (Which could very well be EXACTLY why their doing this). I think this is for the better too, it will vastly improve the player economy by actually giving people the chance to buy crafted items. There is really too little being sold ATM.
Posted: February 13th, 2005, 1:55 am
tault_nuad
Well as long as quest and loot items will remain better then everything a crafter can build there will be almost no player market.

E.g. go to Zek, make the Bootstrutter Quest there (just some site seeing) and get 99+ silver, exp and a chest armor which sells for 1+ gold to a npc vendor and has premium stats for its level.
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