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I have started the program - force plugins and services to update. and the wyverns eq2 servicer is v 1.3.12.0.
When I go to run the dx9 - v2 script - mouse script it takes over the mouse and does a upsid down / backwards L then stops.
if I try to run the eq2ultrabot_v43.vbs under dx9 it loads the scripts then stops.. - this is with v4 exhume scripts unchecked
-- last lines----
'[propget, id(27), helpstring("property MobHealth")] HRESULT MobHealth([in] LONG SpawnID, [out, retval] LONG* pVal);
function getMobHealth(ByRef obj, SpawnID) '//Returns the Mob Index for a given ID
on error resume next
obj.UpdateData
getMobHealth = obj.MobHealth (SpawnID)
if Err.Number <> 0 then
getMobHealth = -1
end if
on error goto 0
end function
'[propget, id(28), helpstring("property MobPower")] HRESULT MobPower([in] LONG SpawnID, [out, retval] LONG* pVal);
function getMobPower(ByRef obj, SpawnID) '//Returns the Mob Index for a given ID
on error resume next
obj.UpdateData
getMobPower = obj.MobPower (SpawnID)
if Err.Number <> 0 then
getMobPower = -1
end if
on error goto 0
end function
'[propget, id(32), helpstring("property InstanceName")] HRESULT InstanceName([out, retval] BSTR* pVal);
function getInstanceName(ByRef obj)
on error resume next
obj.UpdateData
if Err.Number = 0 then
getInstanceName = obj.InstanceName
else
getInstanceName = "<INVALID>"
end if
on error goto 0
end function
'[propget, id(33), helpstring("property MobDifficulty")] HRESULT MobDifficulty([in] LONG SpawnID, [out, retval] LONG* pVal);
function getMobDifficulty(ByRef obj, SpawnID) '//Returns the Mob Difficulty rating for a given ID
on error resume next
obj.UpdateData
getMobDifficulty = obj.MobDifficulty (SpawnID)
if Err.Number <> 0 then
getMobDifficulty = -5 'Defaults to -5 which is Items, -4 = Players, 0 = normal mobs, 8 = ^, 9= ^^ etc)
end if
on error goto 0
end function
'[propget, id(34), helpstring("property MobGrouped")] HRESULT MobGrouped([in] LONG SpawnID, [out, retval] VARIANT_BOOL* pVal);
function getMobGrouped(ByRef obj, SpawnID) '//Returns true/false if the mob is in a group
on error resume next
obj.UpdateData
getMobGrouped = obj.MobGrouped (SpawnID)
if Err.Number <> 0 then
getMobGrouped = false 'Defaults to false
end if
on error goto 0
end function
'[propget, id(36), helpstring("property MobConColor")] HRESULT MobConColor([in] LONG SpawnID, [out, retval] LONG* pVal);
function getMobConColor(ByRef obj, SpawnID) '//Returns 0-7 for con color. 0 = grey, 1 = blue, etc.
on error resume next
obj.UpdateData
getMobConColor = obj.MobConColor (SpawnID)
if Err.Number <> 0 then
getMobConColor = -1 'Defaults to -1 which is a magenta kind of color
end if
on error goto 0
end function
'[propget, id(35), helpstring("property MobAggro")] HRESULT MobAggro([in] LONG SpawnID, [out, retval] VARIANT_BOOL* pVal);
function getMobAggro(ByRef obj, SpawnID) '//Returns true/false if the mob is aggro to the player
on error resume next
obj.UpdateData
getMobAggro = obj.MobAggro (SpawnID)
if Err.Number <> 0 then
getMobAggro = false 'Defaults to false
end if
on error goto 0
end function
08/15/07 11:33:33 PM Looking for 3rd Party Service for services\EQ2Service.Service
08/15/07 11:33:34 PM Loading Window Schema. . .
08/15/07 11:33:34 PM Loading Window Schema. . .
08/15/07 11:34:08 PM Stopping Plugins. . .
08/15/07 11:34:08 PM Stopping Services. . .
08/15/07 11:34:08 PM CXUWinInput::Terminate()
08/15/07 11:34:08 PM Exiting XUnleashed. . .
08/15/07 11:34:08 PM Unlocking client
08/15/07 11:34:08 PM Uninitializing XUnleashed. . .
08/15/07 11:34:54 PM Uninitializing XUnleashed. . .
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