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Well, as some of you may or may not know, EQ2 added some anti-crafting mechanisms.
I got to play EQ2 this weekend, and all I can say is WOW. I really like it. Much better than FFXI, but that is me. It has tons of eye candy. There are some things that I dont like. The biggest one is the mob locks (just like ffxi) and the way they have their encounters grouped. Ie, if you pull a mob that is linked to another mob (and yes you can see which mobs are linked) you will ONLY get that one linked set of mobs. No aggro, etc. ie, if you have a pet, and you send it into the den of 1000 mobs and just have it attack a single mob, it will only trigger the linked mobs that you have targeted. It will not aggro everything there and back. I really miss some of those big trains in EQ1. Which is another thing. Trains are non agro. Ie, you can watch the train go by, and watch it go back without worrying.
But, onto the heart of my post.
EQ2 has added some anti-crafting mechanisms into it. Ie, when you are crafting, you have to keep hitting buttons as they pop up to avoid getting hurt. Yes you can die from crafting in a matter of seconds if you dont hit those buttons.
So I have started a crafting plugin that will hit those buttons for you.
It takes about a minute to get it running as you have to configure it everytime you run it. Ie, identifying buttons and button locations. I may eventually save this info so you only need to configure it if you need to.
First, I just want it to blind craft. Ie you buy a ton of regents, and then click craft until they are done.
Next, I want to add a smarter crafting scripts. Ie, so you can link scripts together to craft all your supplies. Let me explain. If you are crafting a spell, you have to craft the dye, then the ink, then the quill, and finally scribe the scroll. Now you can save steps by buying already made regents like the dye, and the quill etc. But it is much cheaper to craft everything, just time consuming, hence a crafting bot.
Thoughts?
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