Questions on functionality in EQ2
Posted: June 4th, 2005, 1:39 am
Okay, let me start off by saying I used to play EQ1 and ran MQ2. I no longer play EQ1. I now play with EQ2.
With that said. Let me get to my questions. With MQ2, everything and anything could be macro'd and/or scripted in EQ1 and I do mean anything!!
UI windows could be detected on if they were open or closed, i.e. the inventory window, or the spellbook, ect...ect...
GM's that were in zone could be detected, provided they weren't GM invisible
macro's could be triggered by recieving certain text in the chat window
ect..ect..
Can Xunleashed do these same things? Is it has powerfull as MQ2? I've looked thru the scripts that i can download and discovered that Xunleashed is indeed a very powerfull tool and probably something that I'll go ahead download but before i pay to do that, i want to be sure I'm getting what I need to get.
Does Xunleashed come with a list of commands and variables available for use?
Thank you
Xecros
With that said. Let me get to my questions. With MQ2, everything and anything could be macro'd and/or scripted in EQ1 and I do mean anything!!
UI windows could be detected on if they were open or closed, i.e. the inventory window, or the spellbook, ect...ect...
GM's that were in zone could be detected, provided they weren't GM invisible
macro's could be triggered by recieving certain text in the chat window
ect..ect..
Can Xunleashed do these same things? Is it has powerfull as MQ2? I've looked thru the scripts that i can download and discovered that Xunleashed is indeed a very powerfull tool and probably something that I'll go ahead download but before i pay to do that, i want to be sure I'm getting what I need to get.
Does Xunleashed come with a list of commands and variables available for use?
Thank you
Xecros