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EQ2MegaBot’ v2.5 Released - Buff Bot AND HUNTER BOT! : EverQuest 2 Premium Discussions

Posted: July 2nd, 2005, 5:22 pm
richyrich
Latest patch fixed Health - broke level:
Level is always 1 :-(

(I removed my previous post where I said it was my logic )


Last edited by Guest on July 2nd, 2005, 5:40 pm, edited 1 time in total.
Posted: July 2nd, 2005, 5:25 pm
richyrich
mally42 wrote:Welcome back Richie!

Sounds like you've made alot of improvements in 2.6. I can't wait! Do you have any plans in the future to add any run to loc settings? Kinda similar to the Havest Bot. It would be great to setup a series of locs for the bot to run to and check for closest con in a radius and when it can't find any more targets move to the next loc and so on. Also wondering if in future releases the bot will be able to tell the difference between solo and heroic mobs?

Anyways, welcome back and enjoy the holiday!


Actually, the code to do this has been there since DAOC, just never implemented it for EQ2. Want to make something a bit more robust for making the points to run to, so will be on the drawing board for a future release. I have new SAFE SPOT code in 2.6 which will run out to a mob, and pull it back to a safe fighting spot you start from, keeps you from digging in deeper and deeper into mobs that keep popping on you - works nicely. This is the basis for additional points to have as safe points.

Whatever Wyv added to check for Heroic I will add as a check in the future to fight them or not.
Posted: July 2nd, 2005, 5:26 pm
richyrich
tault_sirusdv wrote:Glad to have you back :)


Thx - good to be back!

Happy 4th to all those in the good ole' US of A!
Posted: July 2nd, 2005, 8:02 pm
mally42
Wow nice... That is kinda what I was hoping to use locs for mostly anyways!

One last question. Do ya think you could write some code so the bot could open a beer for me too while I'm watching TV? Too often I am forced to open my own damn beer while botting. LOL j/k

Great job on the script man my hat is off to you.
Posted: July 2nd, 2005, 11:02 pm
wyvernx

Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
User avatar
fixed mob levels.
Posted: July 3rd, 2005, 3:30 am
richyrich
mally42 wrote:Wow nice... That is kinda what I was hoping to use locs for mostly anyways!

One last question. Do ya think you could write some code so the bot could open a beer for me too while I'm watching TV? Too often I am forced to open my own damn beer while botting. LOL j/k

Great job on the script man my hat is off to you.


Mally, I keep the auto-beer code to myself... just can't release that yet :-)
Posted: July 7th, 2005, 2:33 pm
shebak
Hello and thanks for making a great script. Everytime I try and do a HO between my 2 chars. I send a tell to my cleric like cup or ham and each time i get a message "Sorry-ignoring that as I'm fighting" I have tried moving from Responsesequencestr to CombatResponseSequenceSTR= but still get the same message. I current I have the char set up as a buffbot. This will work after the battle is over great. But during combat is when it doesnt want to cast the spells.

Any help or other ideas would be great. I really want to include the cleric in the HO's

ResponseSequenceSTR=cup,qb6,Vesagar's Bulwark of Faith,1,2s,6s,MASTER,moon,qb2,Heretics Demise,9,2s,9s,TARGET,eye,qb3,Mark of Pawns,7,2s,9s,TARGET,ham,qb6,Admonishing Smite,7,2s,3s,TARGET,gheal,qb6,Prayer of Amelioration,5,2s,8s,MASTER,heal,qb6,Combat Healing,3,2s,4s,MASTER

Thanks,
SK
Posted: July 8th, 2005, 9:27 am
richyrich
Hmm... good point. Right now all user commands during battle are set at a low priority to ignore. I will need to add a command priority to each response string.

thx for the good feedback.

Rich
Posted: July 8th, 2005, 9:37 am
richyrich
thx for everyone's patience on 2.6.

I got pulled out of town for 1.5 weeks... but brought a laptop with me to keep coding in the wee hrs of the morning... I think it will be well worth the wait... some cool stuff in store...

Rich
Posted: July 8th, 2005, 10:13 am
loraik
Will 2.6 be able to determine the difference between the arrows on the mobs?

Also for pulling back to a safe spot can we have an option for summoners where we can have a low lvl nuke just made for pulling but not in the attack round? That way we can pull, run back to the safe spot and have pet gain agro with little to no problems. Just a thought..

Loraik
Posted: July 8th, 2005, 9:25 pm
richyrich
Yes, 2.6 currently has mob type detection!

Yes, the code FULLY support the summoner code you describe already since there is IniitialCombatSeq, which is used for pulling and the other normal CombatSeq for your other looped fighting...
Posted: July 8th, 2005, 10:22 pm
jabst1922
Welcome back richy....definatly can't wait to see what's in store for 2.6
Posted: July 9th, 2005, 9:43 pm
macaw2000
richy any chance you could add water support?

I want to hunt sharks in perfmafrost but that requires swimming around in the water and your bot doesn't seem to like to do that.
Posted: July 9th, 2005, 10:35 pm
richyrich
Probably not in the near future as I have a huge list to work on... plus that adds the 3rd dimention to all my loc code, which it just doesn't handle yet... long term, will probably make it in :-)
Posted: July 10th, 2005, 12:08 pm
richyrich
After thinking of it, you might be able to get some water mode out of a SAMESPOT setup and use a long dist pull spell... won't move, but might get some experience...
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