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Harvest Bot 5 (Exhume) : EverQuest 2 Premium Discussions

Posted: November 18th, 2008
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Total Posts:88 Joined:2007
ebarana wrote:as expected, GU50 broke the bot. it is only running in a strange direction, not finding nodes or following waypoints. looks like it doesnt get directions and node info correctly any more - hope there is a fix soon ;)
I suspect Slam666 will be working on getting the memory offsests fixed just as soon as he is available :)

Staz
Posted: May 11th, 2009
Premium
Total Posts:88 Joined:2007
Everyone,

I've finally gotten the Harvest Bot repaired post the GU51 changes. It now harvests as expected once again.


I've posted the current bot over in the bots forum at: http://www.taultunleashed.com/phpbb2/ab ... _Bot_.html


Good harvesting all! :)


Staz


Last edited by staz27 on May 12th, 2009, 3:18 am, edited 1 time in total.
Posted: May 11th, 2009
Premium
Total Posts:280 Joined:2005
it worked already after slams fix to 1.51.

what did you change? and what is the version number of the latest one? the link you posted is this thread ;)
Posted: May 12th, 2009
Premium
Total Posts:88 Joined:2007
ebarana wrote:it worked already after slams fix to 1.51.

what did you change? and what is the version number of the latest one? the link you posted is this thread ;)
Sorry... Fixed the link...

Fixed a problem that Slam had noticed - it was causing other issues in the bot. Also added a couple of new INI capabilities to make the bot look less like a bot...


Staz
Posted: May 19th, 2009
Premium
Total Posts:280 Joined:2005
unfortunately the 5.03 doesnt work here, 502 works.
are there any changes in the ini necessary? or is it caused by the localized client? do you have any description of the changes you made?
Posted: May 28th, 2009
bearywh1te
I am trying to set up a new path for t8, but its been so long since i made one i cant seem to find any working waypoint creation scripts. I assume there is an exhume path creator out there but i can't seem to find it (i lack observational skills evidently). Any help would be appreciated.
Posted: May 31st, 2009
Premium
Total Posts:280 Joined:2005
ebarana wrote:unfortunately the 5.03 doesnt work here, 502 works.
are there any changes in the ini necessary? or is it caused by the localized client? do you have any description of the changes you made?
does anyone have that issue too? or anyone who uses a localized client can confirm 5,03 works?
Posted: June 4th, 2009
Premium
Total Posts:88 Joined:2007
bearywh1te wrote:I am trying to set up a new path for t8, but its been so long since i made one i cant seem to find any working waypoint creation scripts. I assume there is an exhume path creator out there but i can't seem to find it (i lack observational skills evidently). Any help would be appreciated.
The only waypoint creation tool is from the old system (pre-exhume...) I've thought of updating that tool to run with Exhume, but haven't had time.

You can create new waypoints in game pretty easily - hover your mouse over the globe in game and get the first and last numbers (the x and y points.) You can ignore the center number - that's Z. Your waypoint only needs a 3rd value - the radius to scan. I usually set my radius' from 30 to 60.

Staz
Posted: June 24th, 2009
bearywh1te
staz27 wrote:
The only waypoint creation tool is from the old system (pre-exhume...) I've thought of updating that tool to run with Exhume, but haven't had time.

You can create new waypoints in game pretty easily - hover your mouse over the globe in game and get the first and last numbers (the x and y points.) You can ignore the center number - that's Z. Your waypoint only needs a 3rd value - the radius to scan. I usually set my radius' from 30 to 60.

Staz
Yeah, what I eventually did was use the /loc command in eq to give me coordinates. I set up a hotbar button with the command on it and hit it whenever i would want a waypoint. After I did this I copied my log file from that session into Word. Then I just used find and replace commands to get the log down to where I could insert it into my harvestbot.ini as a path (using find and replace I could even set up the radius for the waypoints). I this was a much faster way of creating a path, especially when u have 250+ waypoints. If any1 wants more info on how I did this lemme know :D
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