loraik
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Having a problem, it would seem from looking at log file it doesn't understand what quick bar 9 is.. Here is my .ini setup for spells:
; BEFORE Combat Seq - a sequence done ONCE before a fight takes place (buffing up, pre-heals etc.) ; This will not take place if you are jumped as there is no before fight ; This sequence will automatically target the BOT before casting... ; Not sure what type of char will use this, but you never know... I used it to do a Cut Throat before the fight ; which was pretty funny looking ; format is: ; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,... BeforeCombatSequence1STR=qb3,GrislyStele,3,2s,16s
; INITIAL Combat Seq - a sequence done ONCE at the opening of a fight, or when requested by partner to ASSIST them ; This is a good place to put things things you want to START during combat and use the Response Strings ; below to keep active as they finish. ; Examples are reactive heals, wards, etc. ; These will take place even if you are jumped ; format is: ; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,... ;InitialCombatSequence1STR=qb1,Ward,9,2s,6s InitialCombatSequence1STR=qb1,Pet,1,1s,1s,qb9,HorrificMark,7,2s,9s,qb7,Convulse,12,4s,45s,qb9,Skinrot,6,2s,12s
; Per MOB Combat Seq - a sequence done ONCE per Mob. This happens if you are fighting multiple mobs, the ; InitialCompbat above will only happen once, the PerMob will happen at the beginning of each mob. ; Good for DOT, DeBuffs, etc. ; If you have a pet, put your pet attack on a QB and use this to send the pet after the target - works well ; These will take place even if you are jumped ; format is: ; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,... PerMobCombatSequence1STR=qb1,Pet,1,1s,1s,qb9,HorrificMark,7,2s,9s,qb7,ghastly,7,2s,24s,qb7,DeathCoil,8,4s,24s,qb7,Zarvonn,6,4s,24s,qb7,Locust,5,3s,12s,qb7,Accurst,9,4s,24s
; Combat Seq - a sequence done OVER and OVER during the main fight ; Used for all attacks - Direct Damage, Kick, Taunt, etc. ; You can also use Heroic Opps in here - if you have a multi-stage Heroic opp, use the ResponseStrings below ; and when it matches the stage 1 string, use it to do the stage 2 opp - works pretty cool ; format is: ; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,... CombatSequence1STR=qb4,Heroic,5,1s,10s,qb9,Skinrot,6,2s,12s,qb9,Locist,5,3s,12s,qb9,Skinrot,6,2s,12s,qb9,Siphon,5,2s,9s
; Combat Seq - a sequence done AFTER the fight is over ; Not sure what it will be used for yet, but in here just in case! ; format is: ; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,... AfterCombatSequence1STR=~
; In EQ2, healing is different, so give options for heals ; Put all your direct heals here, it will do them in order if they are all ready. ; Always put your BEST/FAST heals first, then your weaker heals. ; The way it works is, if the timer is up for the first (best) heals, it will always cast them first ; If not ready, it will keep going down the list until a heal that can be cast is ready ; If you ask for a heal and your health is > 90%, the bot will tell you you don't need a heal. This was put in ; so valuable power isn't wasted if you mash the heal key 5x during a fight, you will get your heals till you are ; > 90%, then it ignored the rest ; format is: ; QUICKBAR,Name,KEY,CastTime,ReCastTime,Name,KEY,CastTime,RecastTime,... HealSequenceSTR=qb4,Necrotic,10,2s,20s,qb4,Soothe,9,2s,6s and here is my error log:7/26/2005 11:00:50 PM: 7/26/2005 11:00:50 PM: 7/26/2005 11:00:50 PM: ************************************* 7/26/2005 11:00:50 PM: ************************************* 7/26/2005 11:00:50 PM: ************************************* 7/26/2005 11:00:50 PM: LOG File Opened: F:\XUnleashed\scripts\EQ2_MEGABOT_LOG2.log 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: StartTimer(locTimer) SET: 1.0 seconds 7/26/2005 11:00:50 PM: ************************************* 7/26/2005 11:00:50 PM: *** Script Starting! 7/26/2005 11:00:50 PM: ************************************* 7/26/2005 11:00:50 PM: *** Script Version: 2.6 7/26/2005 11:00:50 PM: ************************************* 7/26/2005 11:00:50 PM: ************************************* 7/26/2005 11:00:50 PM: *** Starting EQ2Service 7/26/2005 11:00:50 PM: EQ2Service Setup Complete! 7/26/2005 11:00:50 PM: ** Debug Level Set to 1 ** 7/26/2005 11:00:50 PM: LoadINI() - INIFile <F:\XUnleashed\scripts\EQ2MegaBot\EQ2MEGABot.ini> 7/26/2005 11:00:50 PM: Main INI File Version: 2.6 7/26/2005 11:00:50 PM: LoadCharINI() - INIFile <F:\XUnleashed\scripts\EQ2MegaBot\Char_Name_Here.ini> 7/26/2005 11:00:50 PM: Char INI File Version: 2.6 7/26/2005 11:00:50 PM: LoadINIVariable(Version, TestMode) = [0] 7/26/2005 11:00:50 PM: LoadINIVariable(BasicCharSetup, CharRole) = [OFFENSIVE] 7/26/2005 11:00:50 PM: LoadINIVariable(BasicCharSetup, EQ2Dir) = [F:\Games\Sony\EverQuest II\] 7/26/2005 11:00:50 PM: LoadINIVariable(BasicCharSetup, EQ2Server) = [Server_Name_Here] 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, BeforeCombatSequence1STR) = [qb3,GrislyStele,3,2s,16s] 7/26/2005 11:00:50 PM: Sequence LOAD [BeforeCombatSequence1] 7/26/2005 11:00:50 PM: KeyToTranslate (qb)=<3> Code=<51> 7/26/2005 11:00:50 PM: StartTimer(Action Recast Timer: GrislyStele) SET: -1.0 seconds 7/26/2005 11:00:50 PM: KeyToTranslate (ActionClass.Load(GrislyStele))=<3> Code=<51> 7/26/2005 11:00:50 PM: ================= 7/26/2005 11:00:50 PM: Sequence [BeforeCombatSequence1] - 1 items 7/26/2005 11:00:50 PM: ----------------- 7/26/2005 11:00:50 PM: (0) GrislyStele QB: 51 Key: 3 [51] Cast Time: 2 Wait Time: 16 7/26/2005 11:00:50 PM: ================= 7/26/2005 11:00:50 PM: 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, InitialCombatSequence1STR) = [qb1,Pet,1,1s,1s,qb9,HorrificMark,7,2s,9s,qb7,Convulse,12,4s,45s,qb9,Skinrot,6,2s,12s] 7/26/2005 11:00:50 PM: Sequence LOAD [InitialCombatSequence1] 7/26/2005 11:00:50 PM: KeyToTranslate (qb)=<1> Code=<49> 7/26/2005 11:00:50 PM: StartTimer(Action Recast Timer: Pet) SET: -1.0 seconds 7/26/2005 11:00:50 PM: KeyToTranslate (ActionClass.Load(Pet))=<1> Code=<49> 7/26/2005 11:00:50 PM: StartTimer(Action Recast Timer: qb9) SET: -1.0 seconds 7/26/2005 11:00:50 PM: *** ERROR: TranslateKey() Invalid key String (ActionClass.Load(qb9)) -> <HorrificMark> 7/26/2005 11:00:50 PM: ERROR: Invalid Key to Translate - check sequence out 7/26/2005 11:00:50 PM: ERROR loading ActionClass - check sequence out 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, PerMobCombatSequence1STR) = [qb1,Pet,1,1s,1s,qb9,HorrificMark,7,2s,9s,qb7,ghastly,7,2s,24s,qb7,DeathCoil,8,4s,24s,qb7,Zarvonn,6,4s,24s,qb7,Locust,5,3s,12s,qb7,Accurst,9,4s,24s] 7/26/2005 11:00:50 PM: Sequence LOAD [PerMobCombatSequence1] 7/26/2005 11:00:50 PM: KeyToTranslate (qb)=<1> Code=<49> 7/26/2005 11:00:50 PM: StartTimer(Action Recast Timer: Pet) SET: -1.0 seconds 7/26/2005 11:00:50 PM: KeyToTranslate (ActionClass.Load(Pet))=<1> Code=<49> 7/26/2005 11:00:50 PM: StartTimer(Action Recast Timer: qb9) SET: -1.0 seconds 7/26/2005 11:00:50 PM: *** ERROR: TranslateKey() Invalid key String (ActionClass.Load(qb9)) -> <HorrificMark> 7/26/2005 11:00:50 PM: ERROR: Invalid Key to Translate - check sequence out 7/26/2005 11:00:50 PM: ERROR loading ActionClass - check sequence out 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, CombatSequence1STR) = [qb4,Heroic,5,1s,10s,qb9,Skinrot,6,2s,12s,qb9,Locist,5,3s,12s,qb9,Skinrot,6,2s,12s,qb9,Siphon,5,2s,9s] 7/26/2005 11:00:50 PM: Sequence LOAD [CombatSequence1] 7/26/2005 11:00:50 PM: KeyToTranslate (qb)=<4> Code=<52> 7/26/2005 11:00:50 PM: StartTimer(Action Recast Timer: Heroic) SET: -1.0 seconds 7/26/2005 11:00:50 PM: KeyToTranslate (ActionClass.Load(Heroic))=<5> Code=<53> 7/26/2005 11:00:50 PM: StartTimer(Action Recast Timer: qb9) SET: -1.0 seconds 7/26/2005 11:00:50 PM: *** ERROR: TranslateKey() Invalid key String (ActionClass.Load(qb9)) -> <Skinrot> 7/26/2005 11:00:50 PM: ERROR: Invalid Key to Translate - check sequence out 7/26/2005 11:00:50 PM: ERROR loading ActionClass - check sequence out 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, AfterCombatSequence1STR) = [] 7/26/2005 11:00:50 PM: Sequence LOAD [AfterCombatSequence1] 7/26/2005 11:00:50 PM: AfterCombatSequence1: Nothing in sequence to load 7/26/2005 11:00:50 PM: Sequence [AfterCombatSequence1] is not active yet 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, HealSequenceSTR) = [qb4,Necrotic,10,2s,20s,qb4,Soothe,9,2s,6s] 7/26/2005 11:00:50 PM: Sequence LOAD [HealSequence] 7/26/2005 11:00:50 PM: KeyToTranslate (qb)=<4> Code=<52> 7/26/2005 11:00:50 PM: StartTimer(Action Recast Timer: Necrotic) SET: -1.0 seconds 7/26/2005 11:00:50 PM: *** ERROR: TranslateKey() Invalid key String (ActionClass.Load(Necrotic)) -> <10> 7/26/2005 11:00:50 PM: ERROR: Invalid Key to Translate - check sequence out 7/26/2005 11:00:50 PM: ERROR loading ActionClass - check sequence out 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, HealPercentSTR) = [50] 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, HealSequence2STR) = [] 7/26/2005 11:00:50 PM: Sequence LOAD [HealSequence2] 7/26/2005 11:00:50 PM: HealSequence2: Nothing in sequence to load 7/26/2005 11:00:50 PM: Sequence [HealSequence2] is not active yet 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, HealPercent2STR) = [0] 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, HealOthersSTR) = [TRUE] 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, StopFightingPowerSTR) = [10] 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, GroupHealSequenceSTR) = [] 7/26/2005 11:00:50 PM: Sequence LOAD [GroupHealSequence] 7/26/2005 11:00:50 PM: GroupHealSequence: Nothing in sequence to load 7/26/2005 11:00:50 PM: Sequence [GroupHealSequence] is not active yet 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, BuffSequenceSTR) = [] 7/26/2005 11:00:50 PM: Sequence LOAD [BuffSequence] 7/26/2005 11:00:50 PM: BuffSequence: Nothing in sequence to load 7/26/2005 11:00:50 PM: Sequence [BuffSequence] is not active yet 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, GroupBuffSequenceSTR) = [] 7/26/2005 11:00:50 PM: Sequence LOAD [GroupBuffSequence] 7/26/2005 11:00:50 PM: GroupBuffSequence: Nothing in sequence to load 7/26/2005 11:00:50 PM: Sequence [GroupBuffSequence] is not active yet 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, ResponseSequenceSTR) = [Your Grisly Stele disappears,qb3,GrislyStele,3,2s,16s] 7/26/2005 11:00:50 PM: RESPONSE Sequence LOAD [ResponseSequenceSTR] 7/26/2005 11:00:50 PM: KeyToTranslate (qb)=<3> Code=<51> 7/26/2005 11:00:50 PM: ERROR: Bad waitTime Sequence 7/26/2005 11:00:50 PM: LoadINIVariable(QuickBarSetup, CombatResponseSequenceSTR) = [] 7/26/2005 11:00:50 PM: RESPONSE Sequence LOAD [CombatResponseSequenceSTR] 7/26/2005 11:00:50 PM: CombatResponseSequenceSTR: Nothing in sequence to load 7/26/2005 11:00:50 PM: Response Sequence [CombatResponseSequenceSTR] is not active yet 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, TargetFriendlySTR) = [F1] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, AttackSTR) = [`] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, ConsiderSTR) = [v] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, TargetMonsterSTR) = [TAB] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, GetSTR) = [q] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, RunLockSTR) = [INSERT] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, ExitScriptSTR) = [MBUTTON] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, PauseToggleSTR) = [NUMLOCK] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, SprintQB) = [6] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, SprintSTR) = [10] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, GetAllMastersSTR) = [DEL] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, TurnLeftSTR) = [a] 7/26/2005 11:00:50 PM: LoadINIVariable(OtherMappedKeys, TurnRightSTR) = [d] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, FightBack) = [TRUE] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, HealPartner) = [bot_partner] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, FightPartner) = [] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, QuitTimer) = [0] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, PercentHealth) = [100] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, PercentPower) = [75] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, ValidMasters) = [player1,player2,player3,player4] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, SearchForNames) = [Salvador Smith,Mary Cuttingham] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, MaxTargettingDistance) = [30] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, PullToSafeSpot) = [TRUE] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, PauseAfterThisManyKills) = [30] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, DoLookAlive) = [FALSE] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, UseMouseScreenTarget) = [FALSE] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, MouseTargetRange) = [ONCENTER] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, RandomRunMode) = [CLOSESTSCON] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, RandomRunRange) = [20] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, NeverLoot) = [FALSE] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, StopLootingWhenFull) = [FALSE] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, LootX) = [544] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, LootY) = [544] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, UsingModifiedLootUI) = [TRUE] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, NonAttackableObjects) = [a Bit of Flotsam] 7/26/2005 11:00:50 PM: LoadINIVariable(FightingVariables, LookForMonsterTime) = [5] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, BuffMeSTR) = [buff me please] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, GroupHealSTR) = [group heal] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, ResMeSTR) = [bring me back] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, AssistMeSTR) = [help me please] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, SitDownSTR) = [sit down] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, StandUpSTR) = [stand] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, FollowMeSTR) = [follow me] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, StopFollowingSTR) = [do not follow] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, LogOutSTR) = [log out please] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, StatusSTR) = [what are you doing] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, LocRequestSTR) = [where are you] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, HealYourselfSTR) = [heal yourself] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, StandDownSTR) = [stand down] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, FightBackSTR) = [fight back] 7/26/2005 11:00:50 PM: LoadINIVariable(Commands, HealMeSTR) = [heal me please] 7/26/2005 11:00:50 PM: LoadINIVariable(FightMonsters, FightGray) = [FALSE] 7/26/2005 11:00:50 PM: LoadINIVariable(FightMonsters, FightGrayLevel) = [3] 7/26/2005 11:00:50 PM: LoadINIVariable(FightMonsters, FightGreen) = [TRUE] 7/26/2005 11:00:50 PM: LoadINIVariable(FightMonsters, FightGreenLevel) = [3] 7/26/2005 11:00:50 PM: LoadINIVariable(FightMonsters, FightBlue) = [TRUE] 7/26/2005 11:00:50 PM: LoadINIVariable(FightMonsters, FightBlueLevel) = [1] 7/26/2005 11:00:50 PM: LoadINIVariable(FightMonsters, FightWhite) = [TRUE] 7/26/2005 11:00:50 PM: LoadINIVariable(FightMonsters, FightWhiteLevel) = [0] 7/26/2005 11:00:50 PM: LoadINIVariable(FightMonsters, FightYellow) = [FALSE] 7/26/2005 11:00:51 PM: LoadINIVariable(FightMonsters, FightYellowLevel) = [0] 7/26/2005 11:00:51 PM: LoadINIVariable(FightMonsters, FightOrange) = [FALSE] 7/26/2005 11:00:51 PM: LoadINIVariable(FightMonsters, FightOrangeLevel) = [0] 7/26/2005 11:00:51 PM: LoadINIVariable(FightMonsters, FightRed) = [FALSE] 7/26/2005 11:00:51 PM: LoadINIVariable(FightMonsters, FightRedLevel) = [0] 7/26/2005 11:00:51 PM: EXITING LoadCharINI() 7/26/2005 11:00:51 PM: ERROR: Failed to Load Char INI File. Look for ERRORS above. ABORTING SCRIPT... 7/26/2005 11:00:51 PM: *** Script Complete!
I am not sure what I have done wron here...
Loraik
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