thadious";p="60052 wrote:I will post my script but attach some warning labels

I have really chopped it up and added some different things:
1) It always runs back to a specific spot (which you can change by putting the x,y loc in the sx, sy variables) I did this because most of the time I know where the nodes will repop and by the time the harvesting is done from wandering, it will run back and basically start over.
2) Once it returns "home" it clears the badspawn array. I did this because often times, even with the new targeting and such it will miss a node and add it to the badspawns. If you are harvesting for hrs on end, you could miss lots of good nodes b/c of this.
3) Tabs 8 times to make sure proper target is selected.
The script is far from perfect, but I am still workin on it. If any of you pros dive into it I am sure there is lots to fix but I am a hobbiest

If there is "bad" node, and you getting message "too far away" (like its in tree or under ground), script keep trying to harvest from it again and again, not writing it to bad nodes list.
Also, when max number of harvest reached, it doesnt camp, it keep harvesting and writing "only -10 left!".