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EQ2Unleashed EQ2 Radar : EverQuest 2 Premium Discussions

Posted: January 25th, 2006
slide_power
Hello,
It's possible to have the source code of this dll ? else, can u make a dll with a part of source code of EQ Radar for replace this in EQ harvest bot 4.03 ?

Code: Select all

function PlayerNearby()
	Dim tx, ty, MobName, TargetID

	PlayerNearby = False
	sendkeys("{F1}") 'First target self
	Sleep 100
	sendkeys(KeyNearestPC) 'Target nearest PC
	Sleep 100
	targetid = gettargetid(oSvcObj)

	'if player targeted then check for proximity to resource
	MobName = getmobname(oSvcObj, targetid)
	if targetid > 0 and MobName <> PCName then
		UpdateCurrLoc
		tx = getmobx(oSvcObj,targetid)
		ty = getmoby(oSvcObj,targetid)
		If withinrange(tx,ty,CurrX,CurrY,AvoidRange) then
			oDebug.Print "PLayer within " & AvoidRange & " of resource", 8
			PlayerNearby = True
		end if
	end if
	sendkeys("{ESCAPE}")
end function
for more efficacy.

Thx u :) if its possible :p
Edit : else if u have another idea :p ! :)
Edit 2 : im not sure if its the good post for ask this. sry
Edit 3 : with the current code of function PlayerNearby(), sometimes, players say to me (/tell) : Please, dont harvest my stone. It's not funny :(.
Posted: January 28th, 2006
beergeek
I agree with the source code request. Besides the AMD fix, I haven't seen any updates to this nice plugin. Maybe this could become something quite incredible if the community had a free hand in modifying the program.
Posted: January 29th, 2006
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Total Posts:6718 Joined:2004
The sourcecode for the GUI is available. Its in the download after you install the plugin.

Any additions could easily be added, but nobody has ever updated the source and sent it back. Until that happens, the closed source part will remain closed.

Things like the players nearby could be added to the already open source, etc.

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Posted: January 30th, 2006
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Total Posts:1184 Joined:2005
wyvernx wrote:The sourcecode for the GUI is available. Its in the download after you install the plugin.

Any additions could easily be added, but nobody has ever updated the source and sent it back. Until that happens, the closed source part will remain closed.

Things like the players nearby could be added to the already open source, etc.
Is that new? I dont see the source anywhere. Didnt update pluggin since I have a AMD and dont want to mess it up.

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Slam666

Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
Posted: January 30th, 2006
slide_power
slam666 wrote:Is that new? I dont see the source anywhere. Didnt update pluggin since I have a AMD and dont want to mess it up.
I dont see too :(.
Posted: February 5th, 2006
elwood
EDIT: Nevermind, i see that EQ2Service has been updated since i last used it.


Anyone having problems with the radar? It's been working fine and now it will not show anything at all no matter how much i "zoom in" or unclick and click the options to show them.

The only way they show up on the radar is if i tab/click them in and no matter how far or close they are, they show in the same spot on the radar no matter if i zoom in or out.

Has SoE finally figured out a way to nerf this or is it a problem on my end?
Posted: February 11th, 2006
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Total Posts:6718 Joined:2004
Make sure you patch the EQ2 service. After UL19 it needed updating.

The source for the GUI is in the eq2/eq2radar/source folder.

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Posted: February 12th, 2006
sootie
How do you get rid of the box border and title bar? (Like on the screenshot on the front page)

I've been all through the XML without any luck...

Can someone upload there XML config pls.
Posted: February 12th, 2006
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Total Posts:6718 Joined:2004
in options in the plugin in the game (2nd tab) click the minimize button.

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Posted: February 24th, 2006
hseymour
Heya,

I was wondering...and I couldnt find a answer while browsing the forums.


is there any way to turn OFF the radius circles around NPC's. They drive me crazy and make it hard to see the screen in heavily populated area's.

Likewize Is there a way to show ONLY resource and objects? I have tried everything and still cant get rid of those pesky NPC's


Thanks for any responce
Posted: February 24th, 2006
benrangel
Yeah, an update to this super script would be much appreciated. Maybe a box with filtering options? plz plz plz. IMO this is the best script in EQ history. Kudos.....
Posted: March 9th, 2006
memberx
Question - Could this be modified for PVP ?
Posted: March 9th, 2006
loraik
Would anyone who has gotten this to work for the AMD machines care to post a consolidated post on how to get this working? I have tried several times but there are so many posts and so many fix/suggestions to getting it to work the only thing I am sure of is that it is confusing as hell to figure out.

Loraik
Posted: March 9th, 2006
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Total Posts:6718 Joined:2004
To work with amd, install the EQ2 service. Installt he EQ2 radar. THEN install the amd temp fix. BE SURE you uncheck auto patch else it will replace the amd temp fix.

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Posted: March 9th, 2006
loraik
I tried that and it crash's EQ2 everytime it goes to load the char's after login.

Loraik
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