postreply Home » Forums » EverQuest 2 » EverQuest 2 Premium Discussions

EQ2MegaBot’ v2.4 Released - Buff Bot AND HUNTER BOT! : EverQuest 2 Premium Discussions

Posted: May 14th, 2005, 1:44 pm
tazman076

Total Posts: 169
Joined: January 17th, 2005, 11:44 pm
User avatar
I temp removed those strings i was having trouble with to see if i could get it to run basic. And it stopped the script at this point too. Not even sure where i'm looking to fix this

5/14/2005 2:22:06 PM: Entering MainLoop()
5/14/2005 2:22:06 PM: StartTimer(HealYourselfTimer) SET: 5.0 seconds
5/14/2005 2:22:06 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
5/14/2005 2:22:06 PM: StartTimer(RequestLocTimer) SET: 0.0 seconds
5/14/2005 2:22:06 PM: StartTimer(MasterTimer) SET: 0.0 seconds
5/14/2005 2:22:06 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
5/14/2005 2:22:06 PM: StartTimer(castTimer) SET: -1.0 seconds
5/14/2005 2:22:06 PM: StartTimer(LocTimer) SET: 0.0 seconds
5/14/2005 2:22:06 PM: StartTimer(SearchForNamesTimer) SET: 3.0 seconds
5/14/2005 2:22:06 PM: ForceTimerUp(LocTimer)
5/14/2005 2:22:06 PM: MAIN: Setting random SendKeys() - SetKeyDelay()
5/14/2005 2:22:06 PM: MAIN: TranslateSpecialKeys()
5/14/2005 2:22:06 PM: ENTERING TranslateSpecialKeys()
5/14/2005 2:22:06 PM: KeyToTranslate (TargetMonsterSTR)=<TAB> Code=<9>
5/14/2005 2:22:06 PM: KeyToTranslate (TargetFriendlySTR)=<F1> Code=<112>
5/14/2005 2:22:06 PM: KeyToTranslate (AttackSTR)=<`> Code=<192>
5/14/2005 2:22:06 PM: KeyToTranslate (ConsiderSTR)=<v> Code=<86>
5/14/2005 2:22:06 PM: KeyToTranslate (MouseToggleSTR )=<]> Code=<221>
5/14/2005 2:22:06 PM: KeyToTranslate (GetSTR)=<f> Code=<70>
5/14/2005 2:22:06 PM: KeyToTranslate (RunLockSTR)=<INSERT> Code=<45>
5/14/2005 2:22:06 PM: KeyToTranslate (ExitScriptSTR)=<DEL> Code=<46>
5/14/2005 2:22:06 PM: KeyToTranslate (PauseToggleSTR)=<F12> Code=<123>
5/14/2005 2:22:06 PM: KeyToTranslate (SprintQB)=<1> Code=<49>
5/14/2005 2:22:06 PM: KeyToTranslate (SprintSTR)=<1> Code=<49>
5/14/2005 2:22:06 PM: KeyToTranslate (GetAllMastersSTR)=<MBUTTON> Code=<4>
5/14/2005 2:22:06 PM: MAIN: Clearing Exit/Pause Keys
5/14/2005 2:22:06 PM: RandomNum() - PauseAfterXKills - (20-30) = 27
5/14/2005 2:22:06 PM: MAIN: Adding Pets as Valid Masters
5/14/2005 2:22:06 PM: MAIN: Breaking Apart Comma Strings
5/14/2005 2:22:06 PM: WARNING: Empty List - exiting BreakApartCommaString()
5/14/2005 2:22:06 PM: WARNING: Empty List - exiting BreakApartCommaString()
Posted: May 14th, 2005, 1:46 pm
mally42
Taz look at my post above that I told you what is wrong.
Posted: May 14th, 2005, 1:54 pm
tazman076

Total Posts: 169
Joined: January 17th, 2005, 11:44 pm
User avatar
thanks mally that worked for my first 2 problems(always nice to have a 2nd set of eyes, i even checked for missing key denotions)...

script is still stopping at that empty list thing now
Posted: May 14th, 2005, 2:06 pm
mally42
5/14/2005 2:22:06 PM: WARNING: Empty List - exiting BreakApartCommaString()
5/14/2005 2:22:06 PM: WARNING: Empty List - exiting BreakApartCommaString()


This happened to me before I couldn't figure it out and I just copied and pasted my strings back into the sample ini and all was fine again. Basically just started over.
Posted: May 14th, 2005, 2:14 pm
richyrich
tazman076";p="64884 wrote:I temp removed those strings i was having trouble with to see if i could get it to run basic. And it stopped the script at this point too. Not even sure where i'm looking to fix this

5/14/2005 2:22:06 PM: Entering MainLoop()
5/14/2005 2:22:06 PM: StartTimer(HealYourselfTimer) SET: 5.0 seconds
5/14/2005 2:22:06 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
5/14/2005 2:22:06 PM: StartTimer(RequestLocTimer) SET: 0.0 seconds
5/14/2005 2:22:06 PM: StartTimer(MasterTimer) SET: 0.0 seconds
5/14/2005 2:22:06 PM: StartTimer(ScreenShotTimer) SET: 0.0 seconds
5/14/2005 2:22:06 PM: StartTimer(castTimer) SET: -1.0 seconds
5/14/2005 2:22:06 PM: StartTimer(LocTimer) SET: 0.0 seconds
5/14/2005 2:22:06 PM: StartTimer(SearchForNamesTimer) SET: 3.0 seconds
5/14/2005 2:22:06 PM: ForceTimerUp(LocTimer)
5/14/2005 2:22:06 PM: MAIN: Setting random SendKeys() - SetKeyDelay()
5/14/2005 2:22:06 PM: MAIN: TranslateSpecialKeys()
5/14/2005 2:22:06 PM: ENTERING TranslateSpecialKeys()
5/14/2005 2:22:06 PM: KeyToTranslate (TargetMonsterSTR)=<TAB> Code=<9>
5/14/2005 2:22:06 PM: KeyToTranslate (TargetFriendlySTR)=<F1> Code=<112>
5/14/2005 2:22:06 PM: KeyToTranslate (AttackSTR)=<`> Code=<192>
5/14/2005 2:22:06 PM: KeyToTranslate (ConsiderSTR)=<v> Code=<86>
5/14/2005 2:22:06 PM: KeyToTranslate (MouseToggleSTR )=<]> Code=<221>
5/14/2005 2:22:06 PM: KeyToTranslate (GetSTR)=<f> Code=<70>
5/14/2005 2:22:06 PM: KeyToTranslate (RunLockSTR)=<INSERT> Code=<45>
5/14/2005 2:22:06 PM: KeyToTranslate (ExitScriptSTR)=<DEL> Code=<46>
5/14/2005 2:22:06 PM: KeyToTranslate (PauseToggleSTR)=<F12> Code=<123>
5/14/2005 2:22:06 PM: KeyToTranslate (SprintQB)=<1> Code=<49>
5/14/2005 2:22:06 PM: KeyToTranslate (SprintSTR)=<1> Code=<49>
5/14/2005 2:22:06 PM: KeyToTranslate (GetAllMastersSTR)=<MBUTTON> Code=<4>
5/14/2005 2:22:06 PM: MAIN: Clearing Exit/Pause Keys
5/14/2005 2:22:06 PM: RandomNum() - PauseAfterXKills - (20-30) = 27
5/14/2005 2:22:06 PM: MAIN: Adding Pets as Valid Masters
5/14/2005 2:22:06 PM: MAIN: Breaking Apart Comma Strings
5/14/2005 2:22:06 PM: WARNING: Empty List - exiting BreakApartCommaString()
5/14/2005 2:22:06 PM: WARNING: Empty List - exiting BreakApartCommaString()


Mally found the other errors, but you found a bug :-)

You need to put SOMETHING in ValidMasters INI variable - even if it's junk... if not, it locks up. Fixed in the next version, but for now just put anything in there.

Thanks for finding it!

Rich
Posted: May 14th, 2005, 2:56 pm
tazman076

Total Posts: 169
Joined: January 17th, 2005, 11:44 pm
User avatar
oh yea thats right it had player1,player2,player3 etc. in there.. and i had taken them out because this was for a hunter bot only
Posted: May 14th, 2005, 3:04 pm
tazman076

Total Posts: 169
Joined: January 17th, 2005, 11:44 pm
User avatar
Ok i have it up and running... odd thing though.. log was on.. and it wouldn't work.. had to toggle log off then back on now it works... well sort of... it targets and starts atk script... but doesn't actually run to the mobs loc... have to take the fiance out for dinner so i'll work on it more later... i'm sure its something else i forgot to set up.... awesome work though rich... really appreciate your hard work
Posted: May 14th, 2005, 3:10 pm
tazman076

Total Posts: 169
Joined: January 17th, 2005, 11:44 pm
User avatar
also does anyone have any thoughts on how to add 2 buffs to the pre-fight buff list that are on same timer? i.e. cast one and need to cast 2nd which is on same timer with a 30 sec recast?
Posted: May 15th, 2005, 3:28 am
richyrich
No way to do 2 buffs on the same timer... code doesn't handle it... might be an addition later, but in playing, I don't run across this much. What spells and do you need them both to alternate?
Posted: May 15th, 2005, 4:06 am
richyrich
For new features and reporting bugs, while we want to still have a very active discussion in here, once something is really a bug, we need to report/track them in the bug tracker. You can get to it via the Site Navigation on the left side. You will need to create a new login for this, just make it the same as the XU site logic to make it easy.
I have started to put "features" and "bugs" I find in there so others see what I'm working on.

It takes a bit to get use to, but the big thing is to choose EQ2MegaBot from the drop down on the upper right so the bug submissions you do are just for EQ2MegaBot.

Thanks,
Rich
Posted: May 15th, 2005, 7:08 am
tazman076

Total Posts: 169
Joined: January 17th, 2005, 11:44 pm
User avatar
thanks rich awesome work.

for guardians and i'm sure for other classes there are many buffs on same timer that stack effects. mostly HP and ATK or DEF buffs..

for example
Battle Tactics,Return to Battle,Braksan's Desperate Rally, and Do or Die. Are all Guardian HP buffs. takes i think roughly 3 min to cast them all because of recast timer. So working on way to put in a dly req before each buff in your cycle buff string would be very handy. That way bot could keep those cycling.

I still havn't gotten my bot to actually runtoloc yet. But i'm not willing to call it a bug til i've ruled out operator error.
Posted: May 15th, 2005, 7:32 am
richyrich
You can make the caste timer 30 seconds, which woudl work, but of course the bot won't cast anythign else during those 30 seconds as it thinks the cast time is that log.
Posted: May 15th, 2005, 10:13 am
tazman076

Total Posts: 169
Joined: January 17th, 2005, 11:44 pm
User avatar
thats a good work around i'll do that richy.. thanks...

i for the life of me can't figure out why i can't runtoloc... it finds the locs... and seems to tell me in the logs that is going there... but he doesn't move... looks like all my keys are set.. couldn't find anything in any threads that shed any light on it... is there any common mistake you think i might be missing?
Posted: May 15th, 2005, 3:10 pm
richyrich
No, but you and Mally both are saying the same thing, so something is up. Send me your INI and logfile - only thing I can do is see if anything looks odd, but it just uses the RunLockSTR=INSERT (set to your key) from Options/Controls/Movement Keys/Auto Run(toggle)

If you have verified this, then I'm at a loss. Does it turn?
Posted: May 15th, 2005, 3:29 pm
mally42
Yeah I'm dumb, figured this out a few days ago.

RunLockSTR=INSERT

Mine was set to the default NumLock.... oppps :oops:
Want Advertisements After The Last Post Removed? Create A Free Account!
blue large dotWho is online
Users browsing this forum: Semrush [Bot] and 25 guests
postreply