Post Reply Home » Forums » EverQuest 2 » EverQuest 2 Premium Discussions

Eq2 Radar AMD fix [Fixed!] : EverQuest 2 Premium Discussions

Posted: April 14th, 2005
User avatar
Premium
Total Posts:6718 Joined:2004
when you build the dll, just replace the dll in the plugins/eq2/eq2unleashed folder.

_________________
Use Search first, ask questions later!
Posted: April 15th, 2005
kramerdk
Ok, I build the DLL into the directory that you mentioned, and when I launch Xunleashed, and look at the plugins, it says "No DLL".


Also the first time I build the DLL it comes up with a complie error at the myWindow.Position = Rect
Posted: April 15th, 2005
sheepshagger
Project compatibility mode? If you make changes in the DLL it will break compatability then when you compile it, it'll have a new signiture... if memory serves.
Posted: April 15th, 2005
User avatar
Premium
Total Posts:6718 Joined:2004
Yes, or you can use the manual register plugin button and add it.

You will need to remove the other one by dragging to the trash.

But yea, turn on compatibility mode is much easier and you wont have to do it every compile.

_________________
Use Search first, ask questions later!
Posted: April 15th, 2005
kramerdk
What is the Complie Error:

ByRef argument type mismatch?

I get it @

myWindow.Position = Rect


Also, secondary issue. I see it to both Binary and Project Compatibility mode under EQ2UnleashedPlugin - Project Properties choosing the Everquest2\EQ2Unleashed\EQ2Unleashed.dll as the source.

When I launch Xunleashed and hit play it autoupdates itself to the previous correct version. Cannot get around it. Am I in the right compatibility spot? Ideas?
Posted: April 15th, 2005
kramerdk
Also new troubleshooting. If you click on the NPC before you open the radar, and then open it it does not crash and it has the name of it NPC in the window. I could then click on all three NPC in the tradeskill instance and it worked fine.

Zoned. Crash

Came back in. Did the same thing in the zone, didn't crash till I touched a guard.

Came back in touched guard, opened fine, touched PC and crashed. Seems like something to do with the levels of chars around you too me.

Still can't used my moded DLL.
Posted: April 15th, 2005
User avatar
Premium
Total Posts:6718 Joined:2004
Also new troubleshooting. If you click on the NPC before you open the radar, and then open it it does not crash and it has the name of it NPC in the window. I could then click on all three NPC in the tradeskill instance and it worked fine.


That is important!!!!!! Let me check the code to see what happens on load vs targeting with no target



Try this.

Target a NPC. Open the radar. Choose (escape?) NO target, and then target him again.

_________________
Use Search first, ask questions later!
Posted: April 15th, 2005
kramerdk
Ok. Clicked on the broker in TS, opened map. Worked fine. Could click on anything in the instance as long as the target was not cleared. If I cleared the target and then clicked on something new it crashed.

Ok. Reloaded. Nothing on target. Loaded Map. Worked fine. Targeted Every table in the TS. Worked fine. Clicked PC worked fine. Cleared target. Clicked table, worked fine. Clicked PC, crash.

Let me know what else ya need me to try out. I am going out in the another zone to test. Will let ya know.
Posted: April 15th, 2005
kramerdk
Ok. Getting somewhere.

LS alley issue as above. If a NPC or PC is targeted before you open the map, you are free to use to program as long as you do not lose target. If you lose target the next thing PC or NPC you click on will crash.
Also at lvl 26, the colors are one shade off. A yellow NPC is orange and a white is yellow.

Additionally, you cannot zone with the map open. No freaking clue why.

Commonlands: Above does not hold true. Clicked on NPC opened map, crash. No target open map, crash.

Let me know what else you need and I will try and get it for you. Maybe in the morning. Hope this is helping.
Posted: April 15th, 2005
kramerdk
I am sure I am poking a stick somewhere I shouldn't be, but let me ask a stupid question... Make sure to look at my above posts.

In the code you have the following private subs:

chkObjectNames_Change
chkDrawObjects_Change

Both of which have full functioning code.

Then you have:

chkDrawNPCs_Change
chkNPCNames_Change

The first of which does not have any functioning code as it is commented out. The same is true of the PC code.

Objects being chemistry tables and brokers and guards being NPC's I was wondering if that had anything to do with it, since I can't compile correctly.

Wouldn't explain why commonlands would crash, but a question none the less.
Posted: April 15th, 2005
User avatar
Premium
Total Posts:6718 Joined:2004
kramerdk, when you compile and get that error, just ignore it, and click compile again. It will compile the 2nd time.

_________________
Use Search first, ask questions later!
Posted: April 16th, 2005
kramerdk
Ya it compiles, it is when I launch Xunleashed and EQ2 that is updates itself back to the old way.
Ya I figured the compile twice thing out, but still have the above problem.

And if I uncomment the lines in the Private Sub I get the following error:

Method or data member not found
Posted: April 16th, 2005
krytical
ok im thinkin mayb the eq2 radar cannot handle so much info being takin in at 1 time with amd processors? cause it seems like the smaller the zone the better it works...
Posted: April 16th, 2005
kramerdk
Doubt thats it. I still agree its passing a bad memory location, but we just need a log of where it drops and the data at the time.
Posted: April 16th, 2005
User avatar
Premium
Total Posts:6718 Joined:2004
Uncheck auto-update plugins on the config tab.

That will prevent it from updating to the other versions.

_________________
Use Search first, ask questions later!
Ready to join the community? Click here and see all of the benefits!
blue large dotWho is online
Users browsing this forum: No registered users and 27 guests
Post Reply