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EQ2Crafter v2.5 (EQ2 plugin to craft with counter buffs) : EverQuest 2 Premium Discussions

Posted: February 20th, 2005, 4:37 pm
faeth924
*In reply to the "Never learning your buffs" problem

Is it possible that you are adding in your own button (buff) combinations? If you even add 1 buff manually, it messes everything up. It may be tempting, but just let it go on its own and dont do buff 1 until the first problem that you need buff 1 fore pops up. (Same with buff 2, don tuse it until the first problem that requires buff2 pops up)

I couldn't resist the temptation a few times, and as a result had to reset my config and my buffs and start over.

*OH YEA! and make SUURE THAT buffs 1 2 and 3 are in your hotbar slots 1 2 and 3 (4 5 and 6 are not supported, nor ar alt+1, alt+2, alt+3 etc.) Maybe that's your problem.
Posted: February 21st, 2005, 8:31 am
hypnocraze
New buffs for geocrafting not being learned. Tried, clearing the learned buffs on the reset tab. Also, rebooted the system still no go, all baseline crafting skills are functioning but the new ones apparently aren't being learned.
Posted: February 21st, 2005, 9:21 am
stillwater
This morning the crafting bot became broke, in an odd way to boot.

The bot now moves the mouse back and forth after reconfiguring ( or configuring for the first time ), it is attempting to click the 'Begin' and 'Repeat' buttons. For what ever reason this is preventing the bot from learning the counters. If the bot does learn the counters, it is for events that are not related to the crafting events.

Reboot, reload, forced update, stop and starting the bot. Been playing with it for the last two hours attempting to find a work around, no joy.

I look forward to seeing if anyone else is having this issue.
Posted: February 21st, 2005, 9:41 am
bloodsmith
Yes, I'm having this issue as well :cry:
Posted: February 21st, 2005, 10:24 am
jmp051483
agreed same thing is happening here also. Happened right after the patch this morning.
Posted: February 21st, 2005, 11:23 am
mavmer2
working fine for me. there wasnt any patch this morning, just a normal server reboot as far I know.
Posted: February 21st, 2005, 11:29 am
jmp051483
well after server reboot then... is when it started for me
Posted: February 21st, 2005, 11:32 am
eqguru
reboot your computer.

Switch between eq windowed and full screen. I had a similar problem, and going from one mode to the other "fixed" the problem.
Posted: February 21st, 2005, 12:42 pm
clerictroy

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Joined: January 21st, 2005, 7:38 am
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The switching from windowed to full screed did not do the trick for me.
Posted: February 21st, 2005, 4:10 pm
wyvernx

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Let me load it up and see what is happening for me.

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Posted: February 21st, 2005, 8:44 pm
bloodsmith
Any update?
Posted: February 21st, 2005, 8:57 pm
wyvernx

Total Posts: 6718
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I posted a quick/brief update to it. Did it help.

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Posted: February 21st, 2005, 11:30 pm
fullblast
Still no luck wyvernx.

I have tried the new crafting buffs as well as the old. It just wont work.

As soon as I begin the learning process it goes haywire. Mouse jumping side to side. Asking for buffs to be countered that are not showing up and it will not learn those that do.

I am on an AMD system if that could make any difference.
Posted: February 21st, 2005, 11:45 pm
wyvernx

Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
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new crafting buffs as well as the old? What does that mean?



Click on reconfig and make sure you get a good reconfig going.

Also, make sure you are targeting the fuel in the crafting window NOT in your backpack,etc.

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Posted: February 21st, 2005, 11:49 pm
stillwater
Downloaded the recent update.
Attempted to run the EQ2Crafter while in full window mode, cursor continues to move back and forth. Buffs are learned to the wrong events, and countering doesnt occure. Oddly, the learning does not occure until the mouse stops moving to the right ( begin position ).

Windowed EQ2, configured and set counters while still windowed. Able to learn and counter events, had to move the task-bar to access the XUnleashed task-bar.

Leaving the windowed mode brings back the 'bad' behavior, so using the macro in full screen isnt an option for the time being.
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