tldtms";p="65040 wrote:I'm also having a problem with the BOT not running anywhere. However, on STANDSTILL it works great, as I just put the character in one place.
Back to the problem, the BOT will move for a little distance then stop. I'm expecting the BOT to run to anything it see's, what would the distance need to be set for this?
I think it need better detection for when your being attacked. Like "YOU, but misses" should trigger a fight back atempt. (OFFENSIVE ONLY)
I'm currently getting a message Min Power to fight : 50 STOP. I thought this was BUFFBOT only.
All and all this rocks. I cant wait till the next version, when will that be? =)
You are the second person to have problem with the bot running - which I haven't figured out yet as it works for me and many others. I have made significant changes in the bot's targetting, turning and moving in the new version (which is real close) so not worth trying to figure out 2.4 as 2.5 is almost out and I think will help a lot.
Yes, the Bot should to to (near) anything it sees as long as it's within the RandomRunRange distance in seconds (ie, how far you can run in XX seconds based on max run speed noted)
As far as attack detection, the bot currently check for:
"YOU, but misses"
"but YOU"
"Your ward absorbed"
"hits YOU"
I have tested it every way and it always seems to kick in for me... if you find the bot is not fighting back on one of these messages, then please send me a log file to review what is being missed. If there are other messages that need to trigger being attacked, please send them to me.
As far as the MinPower, you have to set it to 0 - it is active in all modes. The INI gives some help on how to set it:
; Set to 0 if you just want the bot to blast forever
; For Offensive Bots, set to 0, you want to fight until you are out of power, right?
StopFightingPowerSTR=0
Next version is close, tried to release it this past weekend but life got in the way (3 young kids does that).
Soon...