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wall offset
Posted: October 2nd, 2005, 6:47 am
by tault_pilkan
hey, i know nothign about offsets, but wondering if it would be possable to make it so you could attack mobs on a wall and that they cant hit you back, or is wall climbing server side
Posted: October 2nd, 2005, 10:57 am
by fjimmy123
i beleave it is posible to do just like in eq1 where u can warp into walls an kill mobs with no issue but the problem i beleave it is allot more detectable in eq2 because of there new system. not 100% sure.
Posted: October 2nd, 2005, 7:37 pm
by tault_akanon
You cannot TP into walls - well, let me rephrase that. You _CAN_ TP into walls, but there is a 99% chance that inside that wall, there is nothing to hold you up. Even if you lock the Y location, eventually the server will call it a fall through the world.
Posted: October 3rd, 2005, 2:34 am
by tault_discoduck
and the mob will likely come into the wall with you.
Posted: October 3rd, 2005, 1:27 pm
by tault_pilkan
yes mobs can hit you anywhere unless you on a wall, the new climbable walls are to excape agro, you just cant attack on them
Posted: October 3rd, 2005, 11:05 pm
by tault_nazeroth
Then you'd want to be looking into how to maybe trick the server into flagging you as 'climbing' while your still able to attack.
Posted: October 5th, 2005, 11:24 pm
by tault_supervious
I had a shark hitting me all the way to the top of a wall...the damn thing was climbing the wall with me LOL
Posted: October 24th, 2005, 8:19 am
by apoc69
I noticed something for a while now that I thought was just graphical in nature, but I think can still be useful. I was doing some tears grifter quests in MajDul. While pulling some grouped mobs they would start going spastic. I don't know how else to describe it....like having a seizure. What I did notice was that I was getting hit less and not as many interrupts. So I concentrated on the mob I was fighting while the spas do it's thing. Afterwards it would turn back to normal and keep fighting. Now another scenario happened where a mob I was fighting, not grouped this time (or maybe it was, can't remember) started doing the spas thing while fighting, well I tried to see what would happen, and I did not get hit as often -- I still got hit though -- as I would normally. Now since this is an instanced zone this mob was at least 1 level above and having seen what other mobs do, and usually they do hit well, so I'm thinking that there is possible flaw here, but I just don't know how to exploit it......And it hasn't been easy to reproduce either, as far as I can tell there seem to be no rhyme nor reason to it...
Posted: October 24th, 2005, 5:02 pm
by tault_nazeroth
Yeah i've seen that happen too, i believe its nothing more than a mob standing right on the edge of a little drop and every time it moves a mere inch it'll change axis, which is why its going all over the place.
I don't think theres much to exploit there.
Posted: November 1st, 2005, 9:40 pm
by arremis
I have seen this too on even the low level mobs. I'm not sure the cause of it, but it looks like to me it's some kind of pathing issue. I also have noticed that if you move the mob will correct itself and continue attacking normally, but if you stand in one spot throughout the "spasm" they seem to have a problem targeting your exact location.
It's too random to exploit, and the only thing I can recommend is when you ping the luck on the spasmatic mob, use it to your advantage.
Arre with a smile
