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Speed [NERFED] : EverQuest 2 Nerfed Info

Posted: April 29th, 2005
tault_crock88469
There have been reports this this may get accounts banned. None have been confirmed that this is the reason, but be careful. -Nazeroth

Updated to have a variable speed setting that people seem to enjoy more. It may need some tweaking towards the lower speed. Hi end speeds are VERY fast be careful! please post any feedback so I can tweak the speeds.

also please make sure you have the latest version before posting its not working.


Last edited by Guest on May 8th, 2005, 8:51 pm, edited 15 times in total.
Posted: April 29th, 2005
tault_ftshark
How do I change my current speed hack program to use the current offsets?
Posted: April 29th, 2005
tault_crock88469
see above


Last edited by Guest on May 5th, 2005, 2:22 am, edited 1 time in total.
Posted: April 29th, 2005
tault_zezman
One thing to keep in mind is that it wasn't o0ofoulo0o's speed hack.
Is the "8" you refer to the same value that could be used in the hack he posted?
How do you create a program that changes the offset values?
Posted: April 30th, 2005
tault_o0ofoulo0o
Don't tell people the offset or else it might get nerfed ;-)


If I was you I would keep your program to yourself and keep it as much as an unknown as possible. There is several different offsets that can be used for the speed hack, some more obvious than others, but the more obvious ones will get banned quickly and detected eventually.
Posted: April 30th, 2005
tault_ftshark
I would like to know where to purchase the original speed hack that o0ofoulo0o posted in a different thread.
Posted: April 30th, 2005
tault_pilkan
updated speed hack gonna come out soon? not working today
Posted: April 30th, 2005
tault_zezman
ftshark wrote:I would like to know where to purchase the original speed hack that o0ofoulo0o posted in a different thread.
Just a warning to the people here, this program is not supported by Tault. It could have a keylogger hidden in the program sending logs to his 'update server'. So if your going to use it, block the program from using ANY in/out ports using your firewall. Be careful. -Nazeroth
here
Posted: April 30th, 2005
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He doesn't need to keep it quiet, he knows how to find the address so every time it changes he can fix it, its a pretty simple process.
Anyway, good stuff crock88469. 100 points.
Posted: April 30th, 2005
tault_o0ofoulo0o
What if the GMs/DEVs get ahold of the offset, it could be fixed the next day. It is all a matter of how much they actually want to get this fixed.
Posted: April 30th, 2005
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Total Posts:1390 Joined:2004
o0ofoulo0o the address will always be there, if the offset changes then you find the new one. Its not that hard.
SOE won't try to fix this by implementing more security. They'll just put a filter on it so they know when you change it and you'll get banned. Simple as that.
But i don't see it happening for a long time since running slightly faster isn't really a big issue.
Posted: May 4th, 2005
tault_noname911
Not working since today update.
Posted: May 5th, 2005
tault_crock88469
noname911 wrote:Not working since today update.
updated, sorry for delay got of work late today.
Posted: May 5th, 2005
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Total Posts:29917 Joined:2002
Nice one crock haha i feel bad saying that to you. Sounds like im making fun of you hah.
Posted: May 5th, 2005
tault_pilkan
cant get new version to work , am i doing soemthin wrong i open it in game and click Haulass annd shift r doesnt change anything
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