Deceptic: Nice input and I can fix all of these issues.
First of all i'm not going to drop anything out of the script just because it dosent work for you - I've had it running fine.
I realise now why it's coming up with a timer error for you:
I had never tested it with Heroic turned off, oops was using that all the time - therefore if Heroic wasnt used it NEVER declared the TIMER in the HO Function!! ARGH - Fixing.
Code: Select all
If (($heroicKey <> -1) AND ($timerDiff > 7500)) Then
Send($heroicKey)
;Start HO Timer Count
$timerBegin = TimerInit()
Sleep(1500)
Send($heroicActivateKey)
Sleep(2500)
Send($heroicCompleteKey)
Sleep(2500)
CheckHealth()
DidYouDie()
EndIF
If ($combatSeq[$i] <> -1) Then
Send($combatSeq[$i])
Sleep(2000)
$timerDiff = TimerDiff($timerBegin) <- UNDECLARED if you have HO Disabled -1!
I'll test to see if the script works on higher res - I've always used 1024x768.
I think i've sorted the issue where it DROPS out of attack if it gets tired of chasing after the mob, a BUG I created before changing the script at last minute untested (minimised pressing attack during TargetToFar, big mistake.
Have patience bearing in mind it's pretty long winded and just post errors here and i'll fix em as they occur. Dont spend hours of frustration

.