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EQ2 Bot: HarvestBot 4.02 : EverQuest 2 Nerfed Info

Posted: October 18th, 2005, 11:49 am
killteam
midnit wrote:I found what was causing mine to act up. I didnt realize the script runs away when your health isn't full and since I was using Lich it wasn't, so I changed it to check if its less then 80% max health.

If you want to try the change its in HarvestBot_Classes* file.

The original line reads "If UseWaypoints And oSvcObj.PlayerHealth <> oSvcObj.PlayerMaxHealth Then"

which I changed to "If UseWaypoints And oSvcObj.PlayerHealth < (oSvcObj.PlayerMaxHealth * .80) Then"

Fixed the problem for me anyway...



Thanks so much! this fixed my issue of running off too! awesome, now if only i could get the damn program to work on my laptop! anyway thanks for posting that!
Posted: October 20th, 2005, 8:51 am
liandy205
Can anyone post an example of their entire ini file? I'm a bit confused of the coding and was hoping if someone could provide an example for me to follow.
Posted: October 20th, 2005, 3:20 pm
xsf123
my harvester bot dosn't even get going it gets to the point it says like loading pet and just freezes there makepath isn't working either
Posted: October 22nd, 2005, 8:34 am
psouza4
Every time i run script i get the message "Please edit your ini file now!" then the script ends, any ideas how to get this to work from scratch?
Posted: October 22nd, 2005, 9:24 am
midnit
alex1982 wrote:Every time i run script i get the message "Please edit your ini file now!" then the script ends, any ideas how to get this to work from scratch?


Remove the line "DeleteMe=True" or set it to false.
Posted: October 22nd, 2005, 11:18 pm
xirtnil
Some of the things i've noticed:

Using the waypoint feature, the number that specifies the area in which it will harvest, will be how far away from the LOC you are until you stop and go to the next LOC. I don't know if this is working as intended, but if i have a waypoint that has a large radius (50), i will always not even get close to the waypoint LOC i set it to, and it will most likely go runing into a wall trying to reach the next LOC because it has not reached my intended LOC.

At first i thought the radius is for when you get there, then it checks which nodes are where and how far it will go to harvest, but after playing with it, i've noticed that if i want a carefull pathing, i will have to set it very low and set waypoints close to each other, instead of having a general pathing and setting a large radius.
Posted: October 23rd, 2005, 2:06 pm
liandy205
Anyone know if it is possible to increase the range of the avoidplayer function. 7 points isn't ususally enough to avoid a player that is mining a node already.
Posted: October 30th, 2005, 7:27 pm
danielc516
after unziping the bot harvester and extracting it into the script folder, the files do not show up when i run xunleashed and look under the plugins tab. In the files i downloaded there is no .dll file, which is the type of files that have been showing up under the plugin tab. Is there a file i need to change to be .dll or am i missing a file?
Posted: November 7th, 2005, 6:45 pm
baconbits
o.k. I am total noob so please patient with me. This is the first time have evr used anything like this so it will be painful. :)

o.k. I downloaded the client and the harvester bot. I rightclicked on the zip file and extracted it to the scripts folder. I then ran the program just to see how far it would get wihtout me changing anything. This was the error I got.


11/07/05 09:09:49 PM

***** XUnleashed Trace Log Started: Monday, November 07, 2005 21:09:49


11/07/05 09:09:50 PM Registered XUnleashed Controls...
11/07/05 09:09:50 PM Registered XUScriptHelper...
11/07/05 09:09:50 PM XUnleashed Client: Click Play to begin...
11/07/05 09:24:32 PM XUnleashed Client: Updating 3rd Party Plugins and Services...
11/07/05 09:24:32 PM XUnleashed Client: Patching complete. . .
11/07/05 09:24:32 PM XUnleashed Client: Connecting to XUnleashed...
11/07/05 09:24:32 PM XUnleashed Client: Authenticating User...
11/07/05 09:24:34 PM XUnleashed Client: Connected. . .
11/07/05 09:24:34 PM Using Alternate Hooking. . .
11/07/05 09:24:39 PM Found Target Process: EverQuest2.exe
11/07/05 09:24:43 PM XUnleashed Client: Launching. . .
11/07/05 09:24:45 PM Config Option: Display Logo
11/07/05 09:24:45 PM Config Option: Hook DirectInput
11/07/05 09:24:46 PM Initializing COM Objects. . .
11/07/05 09:30:12 PM XUnleashed Client: Connecting to XUnleashed...
11/07/05 09:30:13 PM XUnleashed Client: Authenticating User...
11/07/05 09:30:13 PM XUnleashed Client: Connected. . .
11/07/05 09:30:14 PM Using Alternate Hooking. . .
11/07/05 09:30:14 PM XUnleashed Client: Launching. . .
11/07/05 09:36:16 PM Found Target Process: EverQuest2.exe
11/07/05 09:36:16 PM Config Option: Display Logo
11/07/05 09:36:16 PM Config Option: Hook DirectInput
11/07/05 09:36:16 PM Initializing COM Objects. . .
11/07/05 09:36:26 PM FOUND: Direct3DCreate9
11/07/05 09:36:26 PM Starting Services. . .
11/07/05 09:36:27 PM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service
11/07/05 09:36:27 PM CXUWinInput::Initialize()
11/07/05 09:36:27 PM Starting the 3rd Party Services...
11/07/05 09:36:27 PM Starting Plugins. . .
11/07/05 09:36:27 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers
11/07/05 09:36:27 PM Loading Window Schema. . .
11/07/05 09:36:27 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros
11/07/05 09:36:27 PM Loading Window Schema. . .
11/07/05 09:36:28 PM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts
11/07/05 09:36:28 PM Loading Window Schema. . .
11/07/05 09:36:28 PM Attempting to lock onto Client. . .
11/07/05 09:36:28 PM WARNING: Requested DirectX9 Screen Format may not be compatable with XUnleashed.
11/07/05 09:36:28 PM FOUND: Direct3D9::CreateDevice()
11/07/05 09:36:28 PM DETECTED: Direct3DDevice9 Reset
11/07/05 09:36:28 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
11/07/05 09:36:28 PM FOUND: Direct3DDevice9::Present
11/07/05 09:36:28 PM Releasing XUnleashed DX9 BackBuffers.
11/07/05 09:36:28 PM Released XUnleashed DX9 BackBuffers.
11/07/05 09:36:28 PM Initializing DX9 BackBuffers...
11/07/05 09:36:34 PM DETECTED: Direct3DDevice9 Reset
11/07/05 09:36:34 PM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
11/07/05 09:36:37 PM FOUND: Direct3DDevice9::Present
11/07/05 09:36:37 PM Releasing XUnleashed DX9 BackBuffers.
11/07/05 09:36:37 PM Released XUnleashed DX9 BackBuffers.
11/07/05 09:36:37 PM Initializing DX9 BackBuffers...



So tell me what to do from here and will do so. if someone wants me to PM so i don't spam the boards that is fine to.
Posted: November 8th, 2005, 9:25 am
tinydiabla
xirtnil wrote:Some of the things i've noticed:

Using the waypoint feature, the number that specifies the area in which it will harvest, will be how far away from the LOC you are until you stop and go to the next LOC. I don't know if this is working as intended, but if i have a waypoint that has a large radius (50), i will always not even get close to the waypoint LOC i set it to, and it will most likely go runing into a wall trying to reach the next LOC because it has not reached my intended LOC.

At first i thought the radius is for when you get there, then it checks which nodes are where and how far it will go to harvest, but after playing with it, i've noticed that if i want a carefull pathing, i will have to set it very low and set waypoints close to each other, instead of having a general pathing and setting a large radius.



Go back to page 2 of this tread and you will find I have posted a fix for this.
Posted: November 8th, 2005, 9:37 am
tinydiabla
baconbits wrote:I then ran the program just to see how far it would get wihtout me changing anything. This was the error I got.




This will not work without configuring the INI file. The INI file is very detailed with TONS of info on how to configure it.
Posted: November 8th, 2005, 1:06 pm
baconbits
gtg. i figured as much but I am curious about this error. and how to go about correcting it.

Requested DirectX9 Screen Format may not be compatable with XUnleashed.

I would like to get things figured out out with older scripts before I move on to some the newer ones. So any help is apprecciated. Also if I am posting on the wrong thread because i am such a noob, a point in the right direction would help. The X-Unleahed board on the main forum seems to be almost dead so I came here thinking I would get a quicker response to my noobish questions.
Posted: November 8th, 2005, 9:56 pm
crittej
liandy205 wrote:Anyone know if it is possible to increase the range of the avoidplayer function. 7 points isn't ususally enough to avoid a player that is mining a node already.


i agree with this... tried looking for it, but never say avoidplayer = X so i could change it.... 7 jacks nodes
Posted: November 8th, 2005, 10:06 pm
crittej
crittej wrote:
liandy205 wrote:Anyone know if it is possible to increase the range of the avoidplayer function. 7 points isn't ususally enough to avoid a player that is mining a node already.


i agree with this... tried looking for it, but never say avoidplayer = X so i could change it.... 7 jacks nodes


answered my own question i think... the phrase is playernearby
in harvestbot_harvest_402 look for the following function
function PlayerNearby()
Dim tx, ty, MobName, TargetID

PlayerNearby = False
sendkeys("{F1}") 'First target self
Sleep 100
sendkeys(KeyNearestPC) 'Target nearest PC
Sleep 100
targetid = gettargetid(oSvcObj)

'if player targeted then check for proximity to resource
MobName = getmobname(oSvcObj, targetid)
if targetid > 0 and MobName <> PCName then
UpdateCurrLoc
tx = getmobx(oSvcObj,targetid)
ty = getmoby(oSvcObj,targetid)
If withinrange(tx,ty,CurrX,CurrY,7) then
oDebug.Print "PLayer within 7 of resource", 8
PlayerNearby = True
end if
end if
sendkeys("{ESCAPE}")
end function


i'm try changing the 7's in here... i'm gonna change to 17 and give it a test run... i'll get back to you guys.
Posted: November 9th, 2005, 12:17 am
crittej
... in regards to my last 25 makes a great number to set it to... came close to people mining, but turned and looked for another, never once stole node. /acceptplatinummembership
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