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SWG Exploits - Instantly make a SEA w/ the pup's mod : Star Wars Galaxies Nerfed Info

Posted: July 31st, 2007
bartguy
Nvm, this works. I misread the post. Great find. Still works ast of 6.9
Posted: August 4th, 2007
Total Posts:178 Joined:2007
ok this seems dumb in your descript you say that what i can do is take a +20 power bit and throw it in a RE tool with a shirt that has a +35 luck power up charge in it, so when i create a skill enhancing attachment ill get something with +20 luck, but what is the point of that

if i just throw the +20 power bit with a luck mbit ill get a +20 luck SEA cutting out the step of using a shirt and wasting the power up charge
Posted: August 4th, 2007
Total Posts:178 Joined:2007
oh i get it its only saving u the waste of mbits which i guess makes sense but every time i try using an empty shirt powered up and creating a SEA with that and a power up it just goes down
Posted: August 4th, 2007
Total Posts:178 Joined:2007
the only problem is the original post says you get the pups mod in the pbit that comes out so its a nay for sure, but it is a helpful trick to not waste mbits
Posted: August 10th, 2007
cobadass
No offense intended sparktite, but I think you may need to re-read the RE guide on the OF.

Basically, if your RE chance (and Luck) is high enough (149 is the general max unless you get lucky with your PUps), then repeating this procedure will get your powerbit up to +35 quite quickly.

The idea is that, in your example of the +20 luck SEA that you create, you then put that in an empty and un-power-upped (for want of a better) word, shirt, reverse engineer that shirt, and then start the process again until you get to +35. Once you have the +35 powerbit, you can then use it with whatever mod you finally want.

Hope that clears it up a bit for you, and as I said, no offense is intended.
Posted: August 11th, 2007
jas00n
can this work with armor?
Posted: August 12th, 2007
Total Posts:178 Joined:2007
nah what i was complaining about is the title of the guide says i get the Pups mod, so lets say i have a pup with +50 stamina, then by what he says when i throw the pup into the RE tool with a PBit i should get an SEA with +50 stam

And yes i noticed you can do this trick to save you alot of modbits, but to people who dont want to spend money getting a bunch of resources and placing a bunch of energy harvestors, and then making a bunch of factory crates, it might be easier to just go grind junk

but ive been using the techinique and it still works the same as using mod bits, just saves the use of mod bits, it doesnt make the chance of jumping to a 35 greater
Posted: August 17th, 2007
curealter
Does this still work?
Posted: August 19th, 2007
User avatar
Total Posts:7 Joined:2007
yup still works fine
Posted: August 22nd, 2007
pldandrea
this works as of an hour ago i have been doing this for months
Posted: August 23rd, 2007
tdubrow
I think this just got stealth nerfed today. I am trying to do this right now and it won't work anymore.
Posted: August 23rd, 2007
jjlatka
same here just logged on after todays update and cant RE a puped shirt with a powerbit now
soe sucks sometimes
Posted: August 23rd, 2007
cobadass
Yep, definite stealth nerf. :x
Posted: August 23rd, 2007
pldandrea
agreed
Posted: August 23rd, 2007
Total Posts:157 Joined:2006
nerfed as of 6.11
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