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SWG Exploits - Long Lasting Power Ups : Star Wars Galaxies Nerfed Info

Posted: April 4th, 2008
Total Posts:5 Joined:2007
Yep. Nerfed.

/cry
Posted: April 4th, 2008
tehghosthawk
That's going to make it hard for afk RE'ers now that PuP's overwrite themselves now too.
Posted: April 4th, 2008
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Total Posts:184 Joined:2006
yes nerfed. i dont see any difficulty for afk RE'ers though.
Posted: April 4th, 2008
tehghosthawk
swg_xploiter wrote:yes nerfed. i dont see any difficulty for afk RE'ers though.
Because they need to run their pups constantly. According to chapter notes you can now overwrite PuPs. You need to be running the macro at pretty short intervals because if the Ok dialog is up when the macro runs if you run it on a half hour timer, the pups won't run. I tried it with half hour timer at one point and they almost never ran.
Posted: April 4th, 2008
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Total Posts:184 Joined:2006
tehghosthawk wrote:
swg_xploiter wrote:yes nerfed. i dont see any difficulty for afk RE'ers though.
Because they need to run their pups constantly. According to chapter notes you can now overwrite PuPs. You need to be running the macro at pretty short intervals because if the Ok dialog is up when the macro runs if you run it on a half hour timer, the pups won't run. I tried it with half hour timer at one point and they almost never ran.
hmm, i see. tried making the pause 10 seconds longer - like 1810 seconds? might fix the problem, maybe?
Posted: April 4th, 2008
tehghosthawk
swg_xploiter wrote:
tehghosthawk wrote:
swg_xploiter wrote:yes nerfed. i dont see any difficulty for afk RE'ers though.
Because they need to run their pups constantly. According to chapter notes you can now overwrite PuPs. You need to be running the macro at pretty short intervals because if the Ok dialog is up when the macro runs if you run it on a half hour timer, the pups won't run. I tried it with half hour timer at one point and they almost never ran.
hmm, i see. tried making the pause 10 seconds longer - like 1810 seconds? might fix the problem, maybe?
There is still that chance that a dialog will be up when the pup goes to run. It's not going to completely deter it, but is going to make the PuP situation a lot more difficult.
Posted: April 4th, 2008
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Total Posts:44 Joined:2006
Nerfed?!!......2 words- that sucks! :(
Posted: April 4th, 2008
Total Posts:198 Joined:2007
for Re'er, can someone try to use

/ui action defaultButton

when the pop up appears to overwritte the pup?
Posted: April 5th, 2008
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administrator
Total Posts:29918 Joined:2002
moved
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