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SWG Exploit - Speedhack : Star Wars Galaxies Nerfed Info

Posted: September 25th, 2008, 1:14 am
djsdark

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munroe wrote:
evilfigment wrote:GU58 Seems to be fine apart from a few standard changes. Updated the main post with the latest addresses.



hey anyway to make a .dll that could change your exp levels? or stat changes? thanks!


No it is not possible since it is server side and not client side.

We tried to look at the XP gain with evilfigment but it's server side to.

Will try to look at more client side and usefull thing we could improve.

About the LagHack (packet loss disabling feature), it is a ON/OFF button.

This doesn't work all the time and it's kinda crazy in DWB.

I managed to get from Key A room to key B room, then key B room to mines key area (where we loot the mine's key). But I was unable to come back in the area between B and Mines Key (kind of bridge with stairs to go down to mines).

When you're activating this feature, run the speed hack (175% enough) and run down from key A room to key B room. Don't wait for packet loss to go up to 95% or you'll rubberband back to begining or simply lose conexion.
Also don't forget to kill all mobs in the room where you are. Because when you disable the packet outgoing to run down to next area, your toon is still in same spot (where you disable the packet) for the server. I got DB'ed a few time coz I rubberbanded back.
Posted: September 27th, 2008, 8:19 pm
duckyjr

Total Posts: 6
Joined: March 31st, 2007, 8:37 am
How does this new trainer work? :x
Posted: September 27th, 2008, 11:58 pm
djsdark

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same than before.

You just don't have to assign speed since there's now a pointer directly for it.

TO ADMIN: Still no TUBuck for the OP?
Posted: September 28th, 2008, 1:15 pm
indianaguy19

Total Posts: 25
Joined: May 10th, 2008, 10:51 pm
I dont think the seeing a cloaked player ability is working. Not for me anyway.
Posted: September 29th, 2008, 11:37 am
djsdark

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The last release is about speedHack only. The prog doesn't require you to assign the speed.

Wait a bit for the Anti cloak to be added ;)
Posted: September 29th, 2008, 1:15 pm
duckyjr

Total Posts: 6
Joined: March 31st, 2007, 8:37 am
My game crashes every time I use the trainer...can anyone help?
Posted: September 30th, 2008, 7:10 am
indianaguy19

Total Posts: 25
Joined: May 10th, 2008, 10:51 pm
cool thanks djsdark, works great by the way.
Posted: September 30th, 2008, 2:42 pm
jasonswan

Total Posts: 157
Joined: March 11th, 2006, 8:13 pm
nerfed as of 5.9
Posted: October 1st, 2008, 2:08 am
evilfigment

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Joined: July 18th, 2008, 7:05 am
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Nerfs:
1) Removed GM Functions & References.. anticloak used some of this code to function correctly
2) The playerspeed is conditonally checked to make sure its unaltered.

Yep this updated nerf was aimed at this hack deffinately, wont be too much of a problem though, ill fix it when i get some time.
Posted: October 3rd, 2008, 10:45 am
Tault_admin

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So should this be moved to nerfed then?
Posted: October 4th, 2008, 4:30 am
evilfigment

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yea. Ill work on a ring0 hack for the next version so ill release it as a new project ;)
Posted: October 5th, 2008, 8:16 am
Tault_admin

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K moved.
Posted: May 22nd, 2009, 3:24 pm
Tault_admin

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didnt give the points deserved. Points granted now.
Posted: March 24th, 2010, 12:51 am
tault_methcrystalz

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Anyone still know where to pick up this file?
Posted: March 24th, 2010, 11:43 pm
r04r

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tault_methcrystalz wrote:Anyone still know where to pick up this file?
It's nerfed, meaning fixed, you don't want it!
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