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Patch 2 - Test Center Build 3 Patch Notes : Legacy FPS / MMORPG / RTS Discussion

Posted: June 26th, 2008
Total Posts:15976 Joined:2004
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The Build 3 patch notes is already available on the official forum, but I won't post it here because you already know how lengthy it is 
The new changes include:

feed requirement balance
power recharge rate and power cost balance
skills balance
The Consignment House listing fee has been reduced from 10% to 5%.
The Test Center Vendor NPC [...]

Author: Syl
Category: General
Publish Date: Wed, 25 Jun 2008 08:10:23 +0000

The Build 3 patch notes is already available on the official forum, but I won't post it here because you already know how lengthy it is  Image

The new changes include:
  • -feed requirement balance

    -power recharge rate and power cost balance

    -skills balance

    -The Consignment House listing fee has been reduced from 10% to 5%.

    -The Test Center Vendor NPC has many new items for sale.

    -Oversized Carnagors and Ravagers have been returned to normal size. This problem was specific to 64-bit operating systems.

    -Divided all Armor values by 5 purely for display reasons. The only pieces left intentionally unchanged are: Yahtel's Fist, Shinn's Guard, Aegis of the Ages, Keeper of the North Star, and the Cold Steel dye kit. These items effectively provide 5 times more Armor than they did in Builds 1 and 2.

    -Crafting NPCs no longer spawn Mythic nor Double-Edged items.

    -The level difference Experience penalty now only occurs after a 13-level difference.

    -All Patch 2 weapons can now only be Legendary, Unique, or Mythic.

    -Dramatically lowered trinket (ring) cleansing costs.

    -Lowered the penalty of negative properties on Double-Edged items.

    -Blademasters can now proc Surge Skills on one-shot kills.

    -Fixed Abyss monsters' sliding problems and movement AI.

    -Fixed not being able to type in the min/max price and the min/max level boxes on the Consignment House search screen.

    -Guild Members can now Demote other Members when they are currently online.

    -Fixed Blademasters sometimes getting stuck in an animation loop when gaining Surges.
you can check the whole thing here:

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