Last Resort: Invisible bridge
Set the speed and gravity to the lowest value and start the game. Stand on the wheel in the middle so that one of the arms will raise you up. When you are high enough so that you can start walking up the arm, walk up to the center of the wheel. You will see a hole on the round wall in front of you. The hole has some black wires hanging around it. Crouch jump into this hole. Keep jumping straight up. In a few jumps you should be able to squeeze between the wires and get on an invisible bridge. This makes an excellent sniping point.
Last Resort: Stuck to the ceiling
In Forge mode, change into the Oracle and enter the "Buy Items" menu. Go over to "Scenery", then scroll down until you find "Container-Open". Place it on the map. Scroll down and buy a Gravity Lift in the "Scenery". Place the Gravity Lift on top of the Open Container. Go inside and jump. You will become stuck to the ceiling. To get down, throw a frag grenade directly below you. It will lower your shields, but it gets you down. This glitch can be useful during custom matches to kill people when they walk through. Try using a shotgun or an energy sword.
Last Stand: Float
On the map Last Stand (Zanzibar) you can float for a little while above the ground. To do this, go into the Forge lobby. Press X and adjust the player movement settings as follows: Speed -200% to 300% Gravity -50%. Start the game when you are finished. Go to the beach. Get to the archway where the vehicles go. Turn and face the beach. You can either have someone go straight until they hit the invisible wall in the water, or take a guess. Either way, run towards the ocean. When you are about halfway to the person press A to jump in the air. When you hit the invisible wall you should float slowly down, then begin to hover just off the ground (almost as if you are walking on water.
Last Resort: Ghost on electrical wires
Select Forge mode. Go to "Buy Items" and go to "Vehicles" and get the Ghost. Find the electrical wires by the stairs with a lot of fusion coils. Place the Ghost on top of the wires.
Narrows: Turn off gravity lifts
In Forge mode, spawn a few of Trip Mines in front of the lift so that they respawn instantly. Throw them straight down at your feet while facing the lift until they explode. You will die by suicide. When you go back to the lift it will not work. Once you save the map, you can play it without lifts with all your friends.
Rat's Nest: Leave level boundary
Note: This must be done in Forge mode. Get on a Mongoose or Warthog. Circle around the map until you find a corner with a window. There are two ways of doing this. The first way is to forge a crate or something that can reach the window. Place a machine gun turret on top of it. Make sure the turret is close to the window. Then, use the turret and look up. Turn into the Monitor to leave the boundary. The second way is to have a partner forge a turret and set it down. Have the other player use it. Then, have your partner pick up the turret and push it against the window. The other player should look up and turn into the Monitor.
Sandtrap: Flying Elephant
In Forge mode, place a lot of fusion coils and plasma batteries inside an Elephant. Set their run time minimum and maximum to the same number. This will cause them to respawn instantly. Start shooting them or throw a grenade at them. This will set it an endless explosion and make it fly in the air forever. Note: This may require multiple attempts. The message "Hold X to flip the... Wait, how did you do that?" may also appear.
Sierra 117: Breathing under water
* At the end of the level, when the Pelican arrives after you have rescued Johnson it destroys the two Covenant ships, one being above the water just outside of where Johnson is held. The other one is above the water in the place just before the Pelican lands. You can climb in. Once the Covenant ship is destroyed on the side where it picks you up, the debris that remains will float on the water. Jump onto it and let it sink. From there all you can do is just jump from one piece of debris to the other. If you touch the ground you will die.
* At the part where the dropship pick up goes wrong (the Banshees attack the Pelicans), you are able to breathe underwater and get beam rifles (under the Legendary or Heroic difficulty settings only) on other side thanks to the Jackals. Note: The river also makes it so the enemy cannot hit you.
Sierra 117: Flying fish
Reach the point in the level just before you enter the forest (with the Jackal Snipers) and the dropship arrives and blows up Johnson's Pelican. Kill all enemies (optional, but things easier), then jump in the water. You should see a few pale green or tan fish swimming. Keep jumping up and down to see where you are going. Move to the waterfall. When you are on the edge, crouch and turn around toward where the fish were swimming. Back up until you cannot back up without falling. After toggling [Crouch] a few times, the water should disappear and the fish will be floating in air. If you have a loaded gun, you can shoot the fish (BR works best). The fish will slowly float through the air to the ground. Note: This does not always work.
Valhalla: Leave level boundary
To leave the level boundary, you must be at the ocean barrier (the side with the ocean). Once there, you and your friend must get a Mongoose and a Wraith. Have your friend drive the Mongoose into the barrier. Keep accelerating and have somebody get in the Wraith. Drive behind the Mongoose inside the Wraith and use the boost. You must be close for the Mongoose to go through. Once you hit it, your friend must jump out once he sees it pass the barrier. You are now outside the barrier
Get out of the pit
Go to The Forge. Turn into the Oracle. Place a two-way node below a fence. Go directly up to the fence as far as you can. Go the highest point while hugging the fence. After that, place a two-way node where you are located. It should spawn on the other side of the fence. If it disappears, try again. This may require multiple attempts. Go into the node still as the Oracle. Do not turn back into Spartan or Elite or you only have five seconds before the Guardians kill you. Also, do not touch the ground or you will die. You can stand on the ledge or Warthog. If there is no Warthog behind the fence you are at, it is the wrong one.
Leave any level boundary
Go to Forge mode with at least one other person and spawn a turret. Have the player that will leave the level get on the turret. Have the other player grab the turret, then go to an invisible wall (for example, the ocean boundary on Valhalla). Put them up to it, still in the turret, and still holding it. You may push the other player through the barrier, which is fine. If this happens, have the person on the turret press D-pad Up to turn into the Monitor. If the player does not get pushed through the barrier, put the person in the turret as close as you can to the invisible wall, have them look up, and press D-pad Up. After you have done that, have the person that is not outside the level quit. The person outside the level should commit suicide in Monitor mode by going far outside the boundary. Then, go to Theater mode. Advance to the point where you killed yourself, then press Y to go into free cam. You are now free to take screen shots as desired. If you do not want to keep fast-forwarding through the game, record the last moments where you die, and save that for future use.
Go through any window on Forge
On any map you can forge, you can find windows and chain link fences and go through them, such as Foundry and many other maps. Have two players start. Have one player make a machine gun turret and set it down, then have the other person will get in it. After the person gets in the turret, have the other player pick it up with the Monitor while the person is still inside. Move it to a chain linked fence or window, pushing the player until he goes through the obstacle. Have the other player turn into the Monitor and go back into player mode. Do this when you see the window or fence in front of your face. Then, in most cases, you can move around and whatever desired. You can also try to put Spawners and Teleporters inside so that others can join you.
Floating objects
* To make objects to float in Forge mode, make a tower out of two way nodes and crates. Then, delete everything except the teleporter under what you want to float. Make sure the tower ends with a two way node. This requires some time, but if done correctly you can make floating buildings that do not fall when you touch them.
* Go into Forge mode and stack radio antennas one on top of another. After you think it is high enough, put a two way node on the top and a crate in between the node. Then, delete the antennas.
Flying Turret
This trick requires two players. Have one player go into Forge mode and the other player in Player mode. Make a turret. Drop it and have the other player get in it. Pick up the turret and the other player will stay in. This is useful for getting out of the barrier on some maps and for a "human slingshot".
Make all scenery disappear
Use the following trick to make all the scenery in a map disappear. In Forge mode, go to a map that has a lot of scenery (for example, Foundry), and make a trip mine. Set the Run Time Minimum and the Run Time Maximum as the same number by looking at it and pressing X while you are the Monitor. By doing this, you will make it have an instant respawn. Stand on the trip mine and place it as many times as possible. After awhile, everything that can respawn will disappear. Everything will come back eventually. However, until then you can have fun with a big empty room. This works best if you get multiple people and make multiple trip mines. You can also use this trick to create extremely massive piles of trip mines.
Rolling dead Flood arms
Go to the first level with the Flood. When you see them, kill them and look at the ground. You should see the severed arms of the Flood rolling around on the floor.
Flying Monitor
In Forge mode, go to a level that has a Scorpion tank and make one appear. As the Monitor, put the Scorpion directly above you and drop it. Do not change back to your player. Stay as the Monitor while the tank falls. When the tank hits you, you should fly up and away without doing anything.
Go through walls
Play on a Forge map. Place a Mongoose, machine gun turret, or a plasma cannon directly up against the wall you want to go through. If you use a Mongoose, place sideways against the wall. If you use a machine gun turret or plasma cannon, then place the end you grab onto directly against the wall. After that, go up to the side of the wall the mongoose or turret is not on so that you are right next to it. The message "Press RB to grab onto turret/Mongoose" will appear. Press RB and you should go through the wall while holding onto the turret. Release RB and you will be on the opposite side of the wall.
Vehicles go through invisible walls
On certain levels in Campaign mode, you may want to take you vehicle through most of the level. However, there are invisible walls that keep the vehicle from moving past where it is needed. To simply pass through this, drive your vehicle through the doorway, gate, tunnel, etc. where the invisible wall is located. Just before you go through it, jump out and let the vehicle slide through the wall. This allows you to take the vehicle through the rest of the level if desired.
Ride destroyed vehicles
Start a Forge session with two people (preferably in split-screen mode). Spawn a Ghost. Have one person throw a plasma grenade on it. While the plasma grenade is on the Ghost, have the other person get in. If done correctly, you should be in the destroyed vehicle. Note: You cannot move it.
Go through ceilings
To go through ceilings (open boxes stacked on top of each other), you must be on a Forge map (a map that is used on Forge and custom games). Place a door horizontally on the second story box. Place a machine gun turret to where it is laying down on the floor, but the part you grab onto is propped up onto the door. Make sure the part you grab onto is facing the floor. After a few seconds, delete the door underneath the turret. The turret should float like that. Whenever you play that particular custom map on Forge or custom games, you should be able to jump up underneath that turret and grab onto it through the ceiling, then release it and pass through the ceiling. Note: This only works with machine gun turrets. It may require a few attempts to jump up to the ceiling so that you are directly underneath the turret.
Drive a destroyed Wraith
Go into the Forge then go to Foundry. Make sure that you are next to a completely flat wall. Place a Double Box Open up against the wall facing outwards. Edit the spawn time so that it does not spawn for 45 seconds. Start a new round. Go to the location where you placed the Double Box Open and spawn a Wraith directly on the "tear drop" of where the box spawns. Go into Normal mode, get in the Wraith, and wait. The box will eventually spawn and the Wraith will be jammed inside of it. Look all the way up and start shooting. You will not receive damage, but the Wraith will. However the Wraith cannot explode because you cannot kill yourself in this position. The Wraith will soon be totally destroyed. The best way to tell is if a Wraith is destroyed is when blue flames appear on the two front "wings". Note: This works about 90% of the time. Once you have seen the blue flames you can delete the box and see what it looks like.
Recon armor
Earn the three "Vid Master Challenge" achievements and find all of the Mythic Map Pack skulls.
Im Awesome Lol!
