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Turtle Locks : LOTRO - Submissions

Posted: July 30th, 2009, 3:20 am
cheekyboy1

Total Posts: 4
Joined: July 29th, 2009, 2:23 am
run the turtle repeatedly for those 1st age coins..

Once you have a lock place the leader of your raid inside the Vile Maw (he stays there until all locks bar his are cleared at which point he swaps with another raid member to clear his) with the rest of the group outside the turtle.. then the leader passes leadership to the next member of the raid. Once you have leadership - then try & enter the turtle instance.. You will get bounced out because of your Locks. Then pass leadership to the next raid member who does the same. Upon passing leadership you clear your locks. Simple but effective.

In theory this 'Lock removal' works for the watcher DN etc etc
Posted: July 30th, 2009, 8:35 am
cheekyboy1

Total Posts: 4
Joined: July 29th, 2009, 2:23 am
well despite the subsequent post (thanks for that) certainly when we tried it for the turtle it didnt work with the leader being in just any instance & given the proximity the Vile Maw works & made sense.

Note - this is considered an exploit by Turbine and as such is bannable however we have been farming it regularly as a kin & so far had 2 24hr bans. They appear to be a random player from a group. Perhaps more importantly other than the 24hr ban for the unfortunate few they have not lost accumulated coins or 1st age weapons. In our view its certainly worth farming until such time as you gat a ban..
Posted: August 5th, 2009, 7:12 pm
foyer

Total Posts: 36
Joined: August 5th, 2009, 5:16 pm
/nay are you kidding this post is the same. I do you think just for naming another raid makes it new info. commonsence says vile waw because its the closest lol
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