VG Macros: Usefull Macros in Game
Posted: January 31st, 2007, 4:00 am
Quick Guide to makeing a macro in the game:
..................................................................
Right click on an empty skill hot bar slot (or a filled one to edit it).
Name it something stupid.
In the large box, type in your macros. They are case sensitive IF they are in "Quotation Marks" (in that case, they generally follow normal rules for book title capitolization where the first word is capitolized as is the rest except for the short words such as: the and or of etc... (conjunctions, I think...) ex. "The Wind in the Willows"
You can find lists of all the macro commands all over, so they won't be pointlessly repeated here.
for the listed macros, only use the lines starting with a /whatever in the large box. Do NOT use the titles in the large box.
.................................................................
Harvesting:
/endharvest
/lootall
/autoattack
/targetnextnode
This will try to loot the currently targeted thing, attack (it's how to force a harvest), then look for a new node. The reason for NOT starting with the last line is so that you don't accidently start harvesting a node while running past it (wasteing some resources).
Auto Targeting:
/targetnearest
slap this command above the command for your skill, and it will (usually, there's a bug still that sometimes doesn't target the nearest hostile whatever when one is standing still, and one is in motion). To do this, right click on a skill you use, then simply insert this line infront of the current macro (usually /cast "Skill Name") and hit return so it looks like this:
/targetnearest
/cast "Skill Name"
*final note, this will target pc's on the pvp servers as well as npc's that you can attack (yes, even occasionally yellow ones, so be carefull)
Generic Loot Macro:
/lootall
/targetnextcorpse
It helps alot to use a programable keyboard, or auto-it to spam this one, say 1 time per second.
Practical application for use in grinding on level 1 mobs to get you to level 5 easily:
/lootall
/targetnearest
/cast "Your Classess Starting Good Skill Here"
Then simply hit that one skill button, it will trigger the autoattack all by it's self. (a 4 second delay-so far there's no way I know of to make an in game macro pause-will allow you to afk grind from level 3 to 5 on level 1 mobs....)
Happy Bard Macros:
/wear "Drum"
/playsong "Speed"
or....
/wear "Copper Dagger" primaryhand
/wear "Copper Parrying Dagger" secondaryhand
/playsong "War"
or....
/wear "Lute"
/Playsong "Heal"
etc...
The sticking in of the /wear "Item Name With Correct Capitolization" will automatically equip your bard with the items that help the most under that circumstance. ie, the 30% move buff will show up as "some melody" 100%. However, the same one WITH even the starter drum (you get for free) will show up as "some melody" 180%. So.... use the dam drums when running around, they will significantly help (almost doubleing the effect) same goes with healing and string instruments, or damageing abilitys, and horns and charms with flutes.
there's nothing stopping you thieves from abuseing the /wear "Whatever" as the top line of your attacks, especially with skills like backstab that require a low damage dagger when the rest of your skills work better with longswords.... so stick a /wear "Dagger" above the /cast "Backstab" line in that skill, and /wear "Longsword" over the other skills....
..................................................................
Right click on an empty skill hot bar slot (or a filled one to edit it).
Name it something stupid.
In the large box, type in your macros. They are case sensitive IF they are in "Quotation Marks" (in that case, they generally follow normal rules for book title capitolization where the first word is capitolized as is the rest except for the short words such as: the and or of etc... (conjunctions, I think...) ex. "The Wind in the Willows"
You can find lists of all the macro commands all over, so they won't be pointlessly repeated here.
for the listed macros, only use the lines starting with a /whatever in the large box. Do NOT use the titles in the large box.
.................................................................
Harvesting:
/endharvest
/lootall
/autoattack
/targetnextnode
This will try to loot the currently targeted thing, attack (it's how to force a harvest), then look for a new node. The reason for NOT starting with the last line is so that you don't accidently start harvesting a node while running past it (wasteing some resources).
Auto Targeting:
/targetnearest
slap this command above the command for your skill, and it will (usually, there's a bug still that sometimes doesn't target the nearest hostile whatever when one is standing still, and one is in motion). To do this, right click on a skill you use, then simply insert this line infront of the current macro (usually /cast "Skill Name") and hit return so it looks like this:
/targetnearest
/cast "Skill Name"
*final note, this will target pc's on the pvp servers as well as npc's that you can attack (yes, even occasionally yellow ones, so be carefull)
Generic Loot Macro:
/lootall
/targetnextcorpse
It helps alot to use a programable keyboard, or auto-it to spam this one, say 1 time per second.
Practical application for use in grinding on level 1 mobs to get you to level 5 easily:
/lootall
/targetnearest
/cast "Your Classess Starting Good Skill Here"
Then simply hit that one skill button, it will trigger the autoattack all by it's self. (a 4 second delay-so far there's no way I know of to make an in game macro pause-will allow you to afk grind from level 3 to 5 on level 1 mobs....)
Happy Bard Macros:
/wear "Drum"
/playsong "Speed"
or....
/wear "Copper Dagger" primaryhand
/wear "Copper Parrying Dagger" secondaryhand
/playsong "War"
or....
/wear "Lute"
/Playsong "Heal"
etc...
The sticking in of the /wear "Item Name With Correct Capitolization" will automatically equip your bard with the items that help the most under that circumstance. ie, the 30% move buff will show up as "some melody" 100%. However, the same one WITH even the starter drum (you get for free) will show up as "some melody" 180%. So.... use the dam drums when running around, they will significantly help (almost doubleing the effect) same goes with healing and string instruments, or damageing abilitys, and horns and charms with flutes.
there's nothing stopping you thieves from abuseing the /wear "Whatever" as the top line of your attacks, especially with skills like backstab that require a low damage dagger when the rest of your skills work better with longswords.... so stick a /wear "Dagger" above the /cast "Backstab" line in that skill, and /wear "Longsword" over the other skills....