Forgot one....
/cancelability
This belongs as the first line in any counter spell or blocking attack. it will stop your current action, and let the interrupt (counter spell) go off now instead of waiting for your currently activating ability to finish first.
Sorry for missing it the first time.
rhodan007 wrote:Another one that workd also:
/corpse
/lootall
I had that one, though from your point of view, it was backwards and longer than necessary. There is a long winded explaination below. (only read of you don't trust me that my way is better).
/lootall
/targetnextcorpse
Yes, it "looks" backwards, but it's not. when you kill something, you've got a corpse targeted by default (with the exception of a few of the area effects) so there's no need to /corpse (which targets the nearest corpse) before you loot. Also, if you try to loot too soon after you tarrget a corpse, server lag won't catch the items in the corpse the first time and pop up with the corpse equivelant of the harvestig node bug where you can't harvest right now... (that's fixable by /endharvest when you get a node that you can't harvest. The corpse bug is fixable by /endloot but that's usualy a waste of time for 1-3 copper...). Finally, when doing grinds against a large number of weenie mobs with fast respawns, your corpse count will grow to a point where /corpse is missing out on alot of lootable targets.