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VG Bots - B-Dread Knight v1.1 and B-Bot-DRK v1.1 : VGExtreme Programs

Posted: April 9th, 2007
afterthott
I've set waypoints with the waypoint creator. I copied them from the notepad and pasted them into the drk configuration script.

I set x to the appropriate number of waypoints.. thats all good.

Now the question is, do I only need to open project > b-bot-drk?

When I run it it finds the vg window and sits there saying "no mobs near"
while cycling through loops.

I even tried opening b-dreadknight source just to have it open. Im assuming a call is made from b-bot to the b-dreadknight without the latter being opened.

Any help?
Posted: April 9th, 2007
afterthott
ok according to wyvernx the range needs to be increased, though I am not sure what I am looking for to do that.
Posted: April 11th, 2007
afterthott
Ok I can get the bot to run through attacks if i manually move to within 15 meters or less of a mob. Other than that it just says no mobs near. If someone can tell me how to manually fix this (no idea what entry its under and in which script)

couple bits of feedback for you

-This bot uses torture wayyyyy to much, and as a result it runs low on mana after a few fights.

- It doesnt prioritize Wrack/Ruin (it will cast another torture over doing this chain)




Question:
-does this bot use default waypoint config in the waypoint maker? the array? it looks like it does but i cannot get it to walk waypoints for the life of me.

can someone PLEASE help me?
Posted: April 12th, 2007
kumqwat420
no longer supportin this as ive lost all interest in VG. Guess I shouldnt have played beta for 4 months Oo
Posted: April 12th, 2007
hat123
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