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VG Hacks - VGExtremeRadar v2.1 with Harvesting and Waypoints : VGExtreme Programs

Posted: March 16th, 2007
gheezer
I'm using Drox now...getting about 30 fps while moving. Checking with Spy++, VG is geting messages through transparent window.


Hrm....do you happen to have any other windows with Vanguard: Saga of Heroes in the title bar? I notice the sony site does. That could cause some strange issues. Also, do you have an Windows UI enhancements? Something that might be changing the window transparency?

Sinshar and djvj, if either of you have Spy++ from Visual Studio could you please use the Find Window tool and select the blue dot in the center of the radar. That should select the window with caption "VG Extreme Radar v1.0" then select the Show Properties option. Press OK, then from there send me screen shots of the General, Style, and Class tabs.

Maybe I can figure out whats going on.
Posted: March 16th, 2007
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Total Posts:272 Joined:2004
I do not have visual studio sorry. Only one vanguard window....don't know why I would have 2. This is a fresh install of winxp sp2, no enhancements. It's a pure gaming pc. Windows, drivers, vanguard, vge. Only programs installed.
Posted: March 16th, 2007
gheezer
Been testing all day djvj :( but I can't seem to make it do the exact same thing. Though I did find the problem of not giving the VG window focus when radar is started.

The only parts of the radar I can not click through are the graphics. the background is click-transparent.

Can you post a screen shot?
Posted: March 16th, 2007
armageddon85
is there a way to make this so it works for full screen?
Posted: March 17th, 2007
Total Posts:52 Joined:2007
Great update, just one litle bug, I have NPC's set to False but the Radar is still showing the NPC's, not sure why.

For those wanting this to work in Full screen mode, I don't think that is possible, but unless they find a way you can do what I do. I have dual monitors so I have one monitor with the Full Screen display of VG and the other monitor has the Radar window.
Posted: March 17th, 2007
tault_seenon
Edited - No text

Figured out my issue
Posted: March 17th, 2007
gheezer
Hi Jelsea, when you set NPC to false, certain NPCs still show up because they have a different type value. For instance, trainers, vendors, taskmasters...etc, all have different types. Also if you have ShowUnknown = true, then they will show up as unknowns. :oops: I'm working on that :smile:

Maybe wyvern will correct me if I'm wrong, but Mob.Type is not really a unique value, but rather a set of flags that tells the game how to treat that object. So to make the radar more accurate I am currently mapping out the bit fields to see what each stands for.

Here is where I need help :) I will post a version of radar with the option to show the type value for each Unknown node. Below is a list of the unknown types I have found so far, if you see any that aren't in the list please post them and I can make radar more type accurate.

Thanks :smile:

Mob Corpse 18
Crafting Table 20
Vendor 24
Instructor 80
Crafting Trainer 144
Banker 272
Taskmaster 528
Crafting Trainer/Taskmaster 656
Skinnable Corpse 3088
Posted: March 17th, 2007
armageddon85
no way to get the radar to work with full screen?
Posted: March 17th, 2007
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Thanks chan, I'll add those types to the main service.

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Posted: March 18th, 2007
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Total Posts:272 Joined:2004
Arid T3 rare trees not showing on radar. How can I go about helping you get them added? Like knowing what type they are to give you the number? All I see is nothing on the radar. You may never come across rare nodes.

Crap, I also just came across a normal barbed tree and it's not showing up on radar, turned everything on, still nothing. Tryed the HUD and doesn't show on that either.

Ah tried vgextreme script and it shows type :)

Barbed tree is type 2064, must of been some type of fluke cause the next barbed I went to was also 2064 and it showed...


Last edited by djvj on March 18th, 2007, 8:23 am, edited 3 times in total.
Posted: March 18th, 2007
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Total Posts:272 Joined:2004
Chan, I just noticed upon restarting vg, running radar and other vge scripts, things are alot smoother then after running for an hour, zoning a few times, then using it. That might be a memleak that I'm still experiancing in vg's coding. I still do crash a few times a day even if I never run vge at all. Things also bog down alot after zoning a few times. Again showing bad coding on vg's part.
Posted: March 18th, 2007
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One problem I have found that I need to address, is that some resources have the same "ID" and hence do not get added to the array that I have exported. I noticed this for some quest items. I could only see 1 on the ground at a time. As I would harvest one, another would show on the radar. So the barbed thing could be similar. If that is the case, I'll have to find a unique identifier I can use to hash my array list.

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Posted: March 18th, 2007
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Total Posts:272 Joined:2004
Seems the Arid applies to the same thing wyvern. Finally had another one pop and it showed on radar.
Posted: March 18th, 2007
gheezer
New version posted... v1.3

Not quite a rewrite, more like a reorganization. May or may not be faster than the previous, but there are a few more options you can disable to speed things up. I have narrowed down the cause of the speed issue that some are experiencing to the drawing routine. I used lookup tables for the trig functions and pre-calculated almost everything I could think of, but the botleneck seems to be GDI. Preliminary double buffering did not help either.

Out in the wild it is plenty fast, but when I have more than about 60 objects showing in town, it slows down a bit.
Posted: March 18th, 2007
armageddon85
lol 5 posts and no answer!! im dieing to know how to get the radar to work with full screen VG.

I can get it work with windowed mode and it is amazing. Ill donate $10 via paypal if you can tell me/ create and option for full screen.
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