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Darkfall Launcher Script : Darkfall Online - Submissions

Posted: March 14th, 2009, 9:41 pm
sk420

Total Posts: 163
Joined: February 22nd, 2009, 4:02 pm
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will test and reply
Posted: March 15th, 2009, 1:59 pm
timmah99
been trying for an hour, no luck so far
Posted: March 15th, 2009, 3:46 pm
timmah99
after 2+ hours gave up on this script, I'm going say NAY

I think you just hit it when the Que was low
Posted: March 15th, 2009, 3:51 pm
xxxploitme

Total Posts: 45
Joined: March 3rd, 2009, 5:50 am
Although it doesn't help with the queuing ( apparently) it still helps you bypass 3 clicks you'd have to go through each time you start that annoying launcher. So you can have this as a replacement for dklauncher on desktop. For that reason alone... can we give it a semi-yay? :P I don't know and don't think that it can help with the queuing atm. If it does, then definately yay, but I haven't noticed any improvement for me.


Last edited by xxxploitme on March 16th, 2009, 12:37 am, edited 1 time in total.
Posted: March 15th, 2009, 4:41 pm
farts_mcgee

Total Posts: 495
Joined: August 4th, 2005, 12:47 am
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Of course it does not affect the queue time ... christ

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Posted: March 15th, 2009, 5:42 pm
sk420

Total Posts: 163
Joined: February 22nd, 2009, 4:02 pm
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nay does not affect
Posted: March 15th, 2009, 6:57 pm
akobes

Total Posts: 25
Joined: April 14th, 2006, 2:31 am
Nay for me, cant get it to make any diffrence.
Posted: March 16th, 2009, 7:54 am
xxxploitme

Total Posts: 45
Joined: March 3rd, 2009, 5:50 am
It can still be a usefull macro, given that everyone tailors it to their own needs. You can make it exit the initial macro, after it starts df and starts to queue while also starting any other macros you may use during play, make it a bit of a small timesaver even, just an idea.
Posted: March 16th, 2009, 1:07 pm
henrikgud

Total Posts: 212
Joined: February 16th, 2009, 2:26 am
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Tault_smot13 said that he requeing after 2-5min if he dosent have goten spot... maybe we can change the spambotton to 300s = 5min


Tault_smot13 wrote:queue is random *boggle*

If you dont get a spot in 2-5 minutes, re'queue. (new word :lol: ). Seems to cut the time down to 15-30 minutes.



I cant try it right now since Im allrdy ingame can check it out if/when server crash :D
Posted: March 16th, 2009, 1:35 pm
celestrian

Total Posts: 27
Joined: March 11th, 2009, 11:23 am
henrikgud wrote:Tault_smot13 said that he requeing after 2-5min if he dosent have goten spot... maybe we can change the spambotton to 300s = 5min


Tault_smot13 wrote:queue is random *boggle*

If you dont get a spot in 2-5 minutes, re'queue. (new word :lol: ). Seems to cut the time down to 15-30 minutes.



I cant try it right now since Im allrdy ingame can check it out if/when server crash :D


Imo server crash will not test the effectiveness of this macro as the que times will always be shorter for most then. Try it out in prime time, when the server has been up for several hours and the general que time is 2+ hours. :)
Posted: March 16th, 2009, 2:56 pm
jackabal

Total Posts: 35
Joined: February 4th, 2009, 7:32 am
no it doesn't help finally I've tried everything, some guildmates tried every version of the script I made
I've also tried to completely relaunch the lobby super fast but it doesn't help too. This is SO annoying....

Best tip I can give is :
- Use a scheduled task in windows to launch my script a few hours before you come home from work. So when arrive at home, your slot is ready ^^
- Once ingame, launch manually another lobby.exe, you can actually queue while playing, so if Darkfall crash you can maybe have your 2nd slot ready instantly.
- Avoid teleports, I crashed yesterday while going out of a dungeon and today when binstone_recalling

new version of the script uploaded in first post with automatic relaunch on crashes.
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