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180 degree turn : DFO - Premium - Discussions

Posted: July 7th, 2009
Total Posts:41 Joined:2009
I need help making an autoit macro to jump then turn 180 release left mouse button turn 180 degrees.

Can someone please help me with this. I prefer to use auto it.
Posted: July 8th, 2009
Total Posts:34 Joined:2007
Need Too
Posted: July 31st, 2009
devest
Its not too hard BUT here you go

Send {Right down}
Sleep 6250 ; holds the above keys down for 5 seconds
Send {Right up}

I've tested this on my PC on 2 different resolutions, BUT You might need to adjust the time for your setup. Just insert this into the code where you want to turn.

I use this in a swimming script, but I also have one with the right button down the whole time so i just swim in circles.
Posted: July 31st, 2009
User avatar
Total Posts:143 Joined:2005
devest wrote:Its not too hard BUT here you go

Send {Right down}
Sleep 6250 ; holds the above keys down for 5 seconds
Send {Right up}

I've tested this on my PC on 2 different resolutions, BUT You might need to adjust the time for your setup. Just insert this into the code where you want to turn.

I use this in a swimming script, but I also have one with the right button down the whole time so i just swim in circles.
Do you realize a jump doesn't last 6.25 seconds right? That and your script would technically take 12.5 seconds to revert to forward.

Timing isn't the problem, you need to figure out the horizontal distance you have to move your mouse, to do a 90 degree turn. Then have the macro do that, release click, then the reverse. Good luck.

Regardless, this will be probably less effective than manually doing it in combat. Some things just cant be macroed well.
Posted: August 6th, 2009
Total Posts:32 Joined:2007
No offense guys, but if you've been owned by a 180/360 jumper, they didn't use any macro. In fact, using a macro is a stupid idea because you lose control of your mouse and your ability to aim.

Instead of trying to set up a macro for this, adjust your mouse sensitivity via your OS control panel and or optionally in game. Mouse sensitivity in itself is a process of tuning. First you need to have a nice mousing surface, such as a Ratpadz, then an accurate mouse preferably wired (lighter) with adjustable mini weights to suit wrist strength. Every mouse manufacturer makes mice different, with a different feel, and different capabilities. Explore (over time) different mice until you find a specific manufacturer and model that suits you best. At this point you can begin adjusting your mouse sensitivity. If you are having any trouble rotating 180 and back while in the air, you will need to up your sensitivity by a LARGE amount. It will feel extremely inaccurate, wobbly, and sloppy. It will take time for your wrist to get used to handling high speed precise maneuvers, but you will get used to this over time. Once you begin to understand and gain control, you can begin to fine tune your sensitivity. Coming from both heavy MMORPG and FPS gaming, I will tell you that the difference between a theoretical 9.50 and 9.51 sensitivity will make a HUGE different in your aiming once you've normalized extremely high sensitivities.

Hope this helps. And again, skilled players do not use 180 degree macros, nor will having a macro like this help in any way killing said skilled players. :roll:
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