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Steal Bunkers and Guild Halls from Guild Member Who Quit : Star Wars Galaxies Nerfed Info

Posted: January 10th, 2007, 7:08 pm
superpoo
Went through your confirmed exploits didnt see this so:
First of all, you have to be guild leader. The person whose bunker you want to steal (has to be a bunker, hence the guild terminal, would probably work with a guild hall too) has to be in your guild. This is the tough part. The person who you want to steal from has to have not logged on for 25 days plus. When you have gotten them banned, or they quit the game for the amount of time, go to their bunker. Radial menu the guild terminal and you should see an option that says "Transfer PA hall lots to leader." You have to have at least 5 lots free, and you take posession of the bunker. You can pick up all no trade items, it is your house. You are the owner.


Last edited by Guest on January 12th, 2007, 12:25 pm, edited 1 time in total.
Posted: January 11th, 2007, 10:34 am
expurt
I thought this only worked if the Hall/Bunker was placed by the Guild leader originally?

Can premium members yay/nay this submission please.
Posted: January 11th, 2007, 9:21 pm
crazyc

Total Posts: 238
Joined: August 26th, 2005, 7:52 pm
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need more info tried this and there is no option like that
Posted: January 24th, 2007, 2:33 pm
adamthebug
Yeah, need more info please
Posted: January 24th, 2007, 3:48 pm
rugburn

Total Posts: 376
Joined: October 11th, 2006, 3:11 pm
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This has been around for a while now..

Only guild leaders can use this, and you can only do this with members of your own guild.

If your the leader, and you have members that have been logged off for 28 (I believe its actuall 28 not 25), and they own a PA hall or mustafarian bunker that you can enter. You can go to their PA terminal and should see an option ""Transfer PA hall lots to leader". If you have at least 5 lots and select this option, the PA/bunker will now belong to you... I did this with old members of my guild that no longer play the game and I was able to take 2 bunkers and 4 PA halls..

Yes, this works on PA halls to.
Posted: January 24th, 2007, 8:12 pm
encryptedbytes
Does this allow you to re-deed the bunker? Also, are you able to pick up any no-trade items left in the building?
Posted: January 25th, 2007, 4:30 am
funnelweb72
Na already know this.
Posted: January 25th, 2007, 5:41 pm
rugburn

Total Posts: 376
Joined: October 11th, 2006, 3:11 pm
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encryptedbytes wrote:Does this allow you to re-deed the bunker? Also, are you able to pick up any no-trade items left in the building?


Yes, I was able to re-deed the bunker. I also was able to pick up a no-trade items.
Posted: January 26th, 2007, 2:20 am
expurt
1 yay 2 more for confirm
1 nay 2 more for lock
Posted: February 7th, 2007, 10:39 pm
vinnyboy32

Total Posts: 1872
Joined: June 3rd, 2006, 8:35 pm
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Do You Have To Have The Slots Open To See The Command On The Termanal?

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Posted: February 8th, 2007, 12:36 pm
rugburn

Total Posts: 376
Joined: October 11th, 2006, 3:11 pm
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siccmade32 wrote:Do You Have To Have The Slots Open To See The Command On The Termanal?


No, you dont need the lots to see the option, but you will need the lots to transfer ownership..

All you need is for you to be the guild leader.. The person owning the PA hall be in your guild, and not be logged in for 28+ days.. And that you have access to the PA hall..
Posted: February 16th, 2007, 2:10 pm
wraithsquad

Total Posts: 5
Joined: February 6th, 2007, 3:00 pm
If you do some checking, this is working as intended per design. No exploit involved. Just not alot of people know/ or do it. Been in game for a long time now and yes, you have to be guild leader and have available slots to take ownership of said structure. I say NAY.
Posted: February 16th, 2007, 5:24 pm
expurt
I believe you are right on the working as intended. It seems to be a feature of the game. Though trading a bunker isnt.

1 yay 2 more for confirm
2 nay 1 more for lock
Posted: February 17th, 2007, 1:23 am
dirtnose
Not Enough Info same as what Wraithsquad said is what i was gonna say so i say Nay
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