|
|
I have gotten the program to load and run now but the problem I am having is that when it goes to a node it targets me then node then clears target, takes a step forward waits a second and then goes on to the next target nod.
Quote: [Harvester] DebugLevel = 8 EQ2Path = C:\Program Files\Sony\EverQuest2 AvoidPlayers = True AvoidRange = 25 CampOnEnd = False EraseBadSpawns = True ClosestFirst = True MaxHarvests = 15 RunToRange = 4 WaitBetween = 450 QuitOnTimeout = True Timeout = 15 Hotbar = 5 HotbarReset = 1 DefaultZone =
;; The events section determines what to do when specific events occur. ;; Most of these allow you to play a custom sound when an event happens. ;; Sound files must be located in your XUnleashed scripts folder. ;; ;; eQuitOnTell True / False Whether or not you want the bot to end and ;; disconnect you from the game if you receive a tell. ;; ;; eQuitOnStuck True / False Whether or not you want the bot to end and ;; disconnect you from the game if has been ;; stuck for a while and cannot free itself. ;; ;; eTellSound <sound> If this is not blank, it will play the sound file ;; specified whenever you receive a tell. ;; ;; eUncommonSound <sound> If this is not blank, it will play the sound file ;; specified whenever you harvest an uncommon item. ;; ;; eRareSound <sound> If this is not blank, it will play the sound file ;; specified whenever you harvest a rare item. ;; ;; eStuckSound <sound> If this is not blank, it will play the sound file ;; specified whenever your character has been stuck ;; for a while and cannot free itself. ;; ;; eInventoryFull <options> If this is not blank, you can either specify a ;; sound file or the word 'Quit'. If you choose to ;; leave it blank, the bot will simply stop when your ;; inventory is full. If you use the word 'Quit', ;; the bot will end and log you out of the game. ;; If you specify a sound file, the bot will end and ;; play the specified sound when your inventory is full.
[Events] eQuitOnTell = False eQuitOnStuck = False eTellSound = ding.wav eUncommonSound = eRareSound = eStuckSound = eInventoryFull = ding.wav
;; If you are interested in using the AOL Instant Messenger service to monitor and ;; remote-control your bot, then set up this section accordingly. ;; ;; WantToUseAIM True / False If this is True, then the AIM service will be used ;; to monitor and remote-control your bot. It requires ;; that you have the AIM service installed from ;; ;; Login Your bot's registered screen name ;; ;; Password Your bot's AIM password ;; ;; Authorized The screen name that you want your bot to send ;; messages and updates to. This also sets what screen ;; name is allowed to remote-control your bot. You ;; are limited to only one Authorized screen name for now. ;; ;; UpdateInterval How often (in minutes) to send update messages to ;; the Authorized screen name. This can be modified while ;; the bot is running with the /update command.
[AIM] WantToUseAIM = False Login = BotsRegisteredScreenName Password = Password Authorized = YourScreenNameOrSMSNumber UpdateInterval = 5
;; Here you configure your keys, The AutoRun key must be set, preferably to ;; {NumLock}, but other keys will work too. {Up} doesn't, for example. ;; ;; NearestPC is the key to target the nearest PC, normally {F7}. ;; ;; You can also reconfigure your jump key if needed. ;; ;; Chat is the key you wish to pause the bot and chat with, {ENTER} is a good ;; choice because it also starts the chat at the same time. Reply is your ;; secondary chat key, which will also pause the bot when pressed, but will not ;; unpause it. This will not work if you do not use hotkeys (will be disabled). ;; ;; Shutdown is the key to stop the bot, please use this instead of F12 ;; since F12 aborts the bot and prevents a clean shutdown and releasing of ;; memory as well as closing files. ;; ;; PetSpellName is the name of the spell to cast your pet. If you have no pet ;; you can safely ignore this. If you do have a pet, the bot will find it ;; if you have it up when you start the bot and the bot will try to recast ;; the pet if it it disappears.
[KeyConfig] AutoRun = {NumLock} Forward = W Backward = S Left = A Right = D Jump = {SPACE} NearestPC = {F7} Chat = {ENTER} Reply = R ShutdownBot = {Del} PetSpellName = Tellurian Soldier
;; NODETYPE 1-10 Priority (the lower, the more priority a node has over others) ;; True / False Do you want to harvest this type of node? ;; 0-9 Hotkey button to press if you are using hotkeys ;; True / False Continue to harvest this node if the node type becomes trivial ;; for your skill level? ;; ;; IMPORTANT NOTE: do not set two node types to the same priority, if ;; you do, the bot will ignore the first setting and not ;; harvest this type of node. It may actually crash the ;; bot as well.
[Resources] ORE = 1, True, 3, True STONE = 2, True, 3, True COLLECT = 3, True, 6, True WOOD = 4, True, 2, True DEN = 5, True, 4, True ROOTS = 6, True, 1, True SHRUB = 7, False, 1, True FUNGI = 8, True, 1, True FISH = 9, False, 5, True MISC = 10, True, 1, True
;; This section is for defining options specific to your characters. Set the ;; section name to your character's first name: i.e. [JohnDoe] ;; ;; The name must be spelled correctly! ;; ;; Server Your server name (used to locate your log file) ;; ;; LogFileOverride Set this to the path of your log file starting with "logs\". You can ;; leave this blank to have the bot auto-detect where the log file is. ;; Example: logs\Lucan DLere\eq2log_JohnDoe.txt ;; ;; GrayOutRange This value is not used yet (for future upgrades to the bot). ;; ;; NumofBuffs The number of buffs you want the bot to maintain ;; ;; Buff# Name of buff, duration (in minutes), casting time (in seconds)
[BLEEP] Server = BLEEP LogFileOverride = GrayOutRange = 9999 Numofbuffs = 0
;; Zone sections ;; ;; [zonename] [<zone>] Each section must be named for the zone it refers to. ;; The name must be spelled completely and correctly, with ;; brackets surrounding the name. ;; ;; UseWayPoints True / False Should we use waypoints or should we just wander around randomly? ;; ;; RelaxedRadius True / False If we harvest something within a waypoint's radius and then find ;; another node nearby (distance less than 15) but it's technically ;; outside of the waypoint's radius, should we harvest that node ;; too (relaxed)? If not, the bot will follow the waypoint's radius ;; strictly. ;; ;; MaxWander # If (UseWayPoints) is False, this value sets a maximum radius ;; around your starting point and will not wander outside of ;; that area. ;; ;; NodeStopType Strict/Relaxed Determines whether or not you want the bot to stop abruptly ;; At each waypoint that we have a radius bigger than zero at. ;; If you have waypoints close together, the bot may zig-zag ;; too much and this setting can help. It's also useful if ;; You are pathing in a dangerous zone and need the bot's ;; movements to be precise. ;; ;; NumOfPoints # Set this to the number of waypoints you are going to define for ;; this zone. ;; ;; waypoint# X, Y, R, MVT Set X and Y to the waypoint coordinants (ignore middle /loc ;; value for height). ;; ;; Set R to the maximum radius you want to harvest nodes in around ;; this waypoint. If a resource distance is outside of the radius ;; for the waypoint you are currently at, it will be skipped. ;; ;; Set MVT to a movement type. This is optional and can be left out ;; entirely. If you want to move to this waypoint and stop immediately ;; when you arrive, set it to "direct". This can be very useful when ;; trying to set waypoints that cross bridges and other precise movements. ;; Direct movement type makes your bot look less lifelike, though, and ;; should be avoided when possible. ;; ;; nodetype resource Set to the exact name of the nodes that match the node types in this zone.
[The Forest Ruins] UseWayPoints = True RelaxedRadius = False MaxWander = 25 NodeStopType = Strict NumOfPoints = 24 ;; This set of waypoints will path you from the entrance of the zone completely around the keep ;; ignoring any nodes found within it. Notice that some waypoints have a radius of 0. These ;; are only travel nodes to help path to that location. waypoint1 = 906, -562, 35 waypoint2 = 952, -562, 35 waypoint3 = 996, -575, 45 waypoint4 = 1014, -622, 10 waypoint5 = 1033, -607, 15 waypoint6 = 1055, -594, 30 waypoint7 = 1075, -595, 30 waypoint8 = 1090, -605, 0, direct waypoint9 = 1105, -655, 30 waypoint10 = 1117, -708, 0, direct waypoint11 = 1138, -733, 0, direct waypoint12 = 1172, -749, 50 waypoint13 = 1140, -811, 50 waypoint14 = 1083, -840, 50 waypoint15 = 1075, -814, 15 waypoint16 = 1019, -825, 40 waypoint17 = 971, -815, 50 waypoint18 = 958, -757, 50 waypoint19 = 956, -703, 40 waypoint20 = 948, -661, 30 waypoint21 = 956, -641, 20 waypoint22 = 984, -635, 15 waypoint23 = 1004, -622, 10 waypoint24 = 992, -591, 35 COLLECT = ? FUNGI = natural herb garden ORE = blemished ore FISH = array of fish ROOTS = damp roots DEN = creature den SHRUB = natural garden WOOD = aged arbor STONE = unearthed stones MISC = withered bones
[Antonica] UseWayPoints = True RelaxedRadius = False MaxWander = 25 NodeStopType = Strict NumOfPoints = 24
waypoint1 = -1730, 800, 50 waypoint2 = -1730, 750, 50 waypoint3 = -1730, 600, 50 waypoint4 = -1730, 550, 50 waypoint5 = -1730, 500, 50 waypoint6 = -1730, 450, 50 waypoint7 = -1700, 400, 50 waypoint8 = -1700, 350, 50 waypoint9 = -1675, 300, 50 waypoint10 = -1670, 250, 50 waypoint11 = -1630, 200, 50 waypoint12 = -1620, 150, 50 waypoint13 = -1620, 100, 50 waypoint14 = -1610, 50, 50 waypoint15 = -1600, 0, 50 waypoint16 = -1600, -50, 50 waypoint17 = -1620, -100, 50 waypoint18 = -1650, -150, 50 waypoint19 = -1650, -200, 50 waypoint20 = -1620, -250, 50 waypoint21 = -1585, -300, 50 waypoint22 = -1500, -550, 50 waypoint23 = -1490, -650, 50 waypoint24 = -1480, -750, 50 COLLECT = ? ORE = callous ore STONE = sandwashed rock WOOD = wind felled tree SHRUB = plains shrubbery FUNGI = plains fungi ROOTS = plains roots DEN = critter den FISH = shoal of fish MISC = withered bones
[The Thundering Steppes] UseWayPoints = False RelaxedRadius = True MaxWander = 25 COLLECT = ? ORE = stonecrest ore STONE = wind swept stones WOOD = felled high plains arbor SHRUB = high plains shrubbery FUNGI = high plains fungi ROOTS = mesquite catch weed DEN = beast den FISH = mob of fish MISC = withered bones
[Zek, the Orcish Wastes] UseWayPoints = False RelaxedRadius = False MaxWander = 25 COLLECT = ? ORE = ferric ore STONE = mud stone WOOD = marred arbor SHRUB = flattened bed of thistle FUNGI = flattened natural herb garden ROOTS = vestigial roots DEN = lioness den FISH = fury of fish MISC = withered bones
[The Feerrott] UseWayPoints = False RelaxedRadius = True MaxWander = 25 COLLECT = ? ORE = alluvium ore STONE = hermetic stone WOOD = putrid arbor SHRUB = overgrown bed of greenslade FUNGI = overgrown fairy ring ROOTS = musty roots DEN = animal den FISH = hatch of fish MISC = withered bones
[The Enchanted Lands] UseWayPoints = False RelaxedRadius = True MaxWander = 25 COLLECT = ? ORE = residual ore STONE = rhythmic stone WOOD = wretched arbor SHRUB = mystical natural garden FUNGI = fairy ring ROOTS = velvety roots DEN = animal den FISH = throng of fish MISC = withered bones
[The Pillars of Flame] UseWayPoints = False RelaxedRadius = False MaxWander = 25 COLLECT = ? ORE = red rock STONE = luminous stone WOOD = fallen branch SHRUB = withered shrubbery FUNGI = cave fungus ROOTS = shriveled roots DEN = beast den FISH = cluster of fish MISC = withered bones
[The Commonlands] UseWayPoints = True RelaxedRadius = False Maxwander = 25 NodeStopType = Strict NumOfPoints = 94
waypoint1= 119, -459, 50 waypoint2= 171, -490, 50 waypoint3= 223, -542, 50 waypoint4= 250, -609, 50 waypoint5= 281, -662, 50 waypoint6= 346, -680, 50 waypoint7= 366, -648, 50 waypoint8= 355, -596, 50 waypoint9= 434, -585, 50 waypoint10= 403, -517, 50 waypoint11= 364, -468, 50 waypoint12= 338, -429, 50 waypoint13= 300, -413, 50 waypoint14= 269, -387, 50 waypoint15= 430, -355, 50 waypoint16= 451, -313, 50 waypoint17= 446, -257, 50 waypoint18= 486, -231, 50 waypoint19= 548, -279, 50 waypoint20= 618, -296, 50 waypoint21= 687, -314, 50 waypoint22= 758, -322, 50 waypoint23= 834, -341, 50 waypoint24= 863, -350, 50 waypoint25= 872, -354, 50 waypoint26= 911, -365, 50 waypoint27= 932, -367, 50 waypoint28= 951, -360, 50 waypoint29= 985, -343, 50 waypoint30= 987, -342, 50 waypoint31= 1024, -325, 50 waypoint32= 1058, -310, 50 waypoint33= 1061, -309, 50 waypoint34= 1065, -269, 50 waypoint35= 1070, -229, 50 waypoint36= 1071, -216, 50 waypoint37= 1072, -188, 50 waypoint38= 1050, -153, 50 waypoint39= 1038, -136, 50 waypoint40= 1027, -120, 50 waypoint41= 1004, -87, 50 waypoint42= 988, -64, 50 waypoint43= 981, -54, 50 waypoint44= 958, -21, 50 waypoint45= 936, 14, 50 waypoint46= 929, 25, 50 waypoint47= 909, 45, 50 waypoint48= 877, 70, 50 waypoint49= 844, 93, 50 waypoint50= 811, 117, 50 waypoint51= 796, 128, 50 waypoint52= 772, 126, 50 waypoint53= 732, 119, 50 waypoint54= 692, 113, 50 waypoint55= 653, 104, 50 waypoint56= 645, 100, 50 waypoint57= 619, 82, 50 waypoint58= 586, 57, 50 waypoint59= 568, 40, 50 waypoint60= 556, 29, 50 waypoint61= 527, 1, 50 waypoint62= 497, -26, 50 waypoint63= 468, -54, 50 waypoint64= 448, -89, 50 waypoint65= 433, -120, 50 waypoint66= 437, -128, 50 waypoint67= 462, -160, 50 waypoint68= 482, -183, 50 waypoint69= 493, -186, 50 waypoint70= 533, -194, 50 waypoint71= 549, -218, 50 waypoint72= 559, -257, 50 waypoint73= 569, -296, 50 waypoint74= 575, -336, 50 waypoint75= 576, -360, 50 waypoint76= 580, -376, 50 waypoint77= 591, -415, 50 waypoint78= 601, -454, 50 waypoint79= 613, -493, 50 waypoint80= 616, -514, 50 waypoint81= 638, -526, 50 waypoint82= 640, -527, 50 waypoint83= 636, -566, 50 waypoint84= 626, -605, 50 waypoint85= 602, -638, 50 waypoint86= 572, -654, 50 waypoint87= 564, -653, 50 waypoint88= 524, -648, 50 waypoint89= 485, -636, 50 waypoint90= 446, -626, 50 waypoint91= 406, -624, 50 waypoint92= 366, -620, 50 waypoint93= 326, -613, 50 waypoint94= 286, -605, 50 COLLECT = ? ORE = cloven ore STONE = wind swept rock WOOD = wind felled tree SHRUB = oasis shrubbery FUNGI = plains fungi ROOTS = desert roots DEN = critter den FISH = band of fish MISC = withered bones
I also took this from the log to see if it helps at all. The script looks like it is running fine, but not harvesting the nodes. [3/26/2007 7:25:55 PM] Moving to critter den [3/26/2007 7:26:01 PM] PLayer within 25 of resource [3/26/2007 7:26:01 PM] Unharvestable node found [3/26/2007 7:26:02 PM] Resources gone, moving on... [3/26/2007 7:26:02 PM] Waypoint #29/94: 985, -343 (range: 50, mode: 0/1) [3/26/2007 7:26:03 PM] Moving to desert roots [3/26/2007 7:26:08 PM] PLayer within 25 of resource [3/26/2007 7:26:08 PM] Unharvestable node found [3/26/2007 7:26:08 PM] Moving to critter den [3/26/2007 7:26:15 PM] PLayer within 25 of resource [3/26/2007 7:26:15 PM] Unharvestable node found [3/26/2007 7:26:15 PM] Resources gone, moving on... [3/26/2007 7:26:15 PM] Waypoint #30/94: 987, -342 (range: 50, mode: 0/1) [3/26/2007 7:26:18 PM] Resources gone, moving on... [3/26/2007 7:26:18 PM] Waypoint #31/94: 1024, -325 (range: 50, mode: 0/1) [3/26/2007 7:26:24 PM] Moving to critter den [3/26/2007 7:26:29 PM] PLayer within 25 of resource [3/26/2007 7:26:29 PM] Unharvestable node found [3/26/2007 7:26:30 PM] Moving to desert roots [3/26/2007 7:26:36 PM] PLayer within 25 of resource [3/26/2007 7:26:36 PM] Unharvestable node found [3/26/2007 7:26:36 PM] Resources gone, moving on... [3/26/2007 7:26:36 PM] Waypoint #32/94: 1058, -310 (range: 50, mode: 0/1) [3/26/2007 7:26:45 PM] Resources gone, moving on... [3/26/2007 7:26:45 PM] Waypoint #33/94: 1061, -309 (range: 50, mode: 0/1) [3/26/2007 7:26:46 PM] Resources gone, moving on... [3/26/2007 7:26:46 PM] Waypoint #34/94: 1065, -269 (range: 50, mode: 0/1) [3/26/2007 7:26:51 PM] Moving to wind felled tree [3/26/2007 7:26:55 PM] PLayer within 25 of resource [3/26/2007 7:26:55 PM] Unharvestable node found [3/26/2007 7:26:56 PM] Moving to critter den [3/26/2007 7:26:59 PM] PLayer within 25 of resource [3/26/2007 7:26:59 PM] Unharvestable node found [3/26/2007 7:27:00 PM] Resources gone, moving on... [3/26/2007 7:27:00 PM] Waypoint #35/94: 1070, -229 (range: 50, mode: 0/1) [3/26/2007 7:27:09 PM] Moving to critter den [3/26/2007 7:27:12 PM] PLayer within 25 of resource [3/26/2007 7:27:12 PM] Unharvestable node found [3/26/2007 7:27:12 PM] Moving to wind felled tree [3/26/2007 7:27:14 PM] Shutdown by user request... [3/26/2007 7:27:15 PM] PLayer within 25 of resource [3/26/2007 7:27:15 PM] Unharvestable node found
|
|