You need to make sure you update this section with the names of the nodes in the zone you are harvesting
[RessourcesName]
COLLECT=?,!
FUNGI=natural herb garden,high plains fungi
ORE=blemished ore,stonecrest ore,cloven ore
FISH=array of fish,mob of fish
ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
DEN=creature den,beast den,critter den
SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
WOOD=aged arbor,felled high plains arbor,arid timber
STONE=unearthed stones,wind swept stones,wind swept rock
MISC=withered bones
mrstuddle wrote:Hi,
I have used the program and manually gone through the ini file to validate the script is correctly set with no luck. I have included the last 20 or so lines here:
[FightMonsters]
; ====================================================
; = Color Con Monsters to Fight & Herioc ops =========
; ====================================================
; Do we Fight this con?
; What level of Heroics do we fight
; 1 mean only fight normals or below (^ and below)
; 2 means fight (^^) ups or below
; 3 means fight (^^^) ups or below
; 4 means fight it all!
; Of course it is ignored if the FightCOLOR is set to FALSE
FightGray=FALSE
FightGrayLevel=3
FightGreen=FALSE
FightGreenLevel=4
FightBlue=FALSE
FightBlueLevel=3
FightWhite=FALSE
FightWhiteLevel=2
FightYellow=FALSE
FightYellowLevel=1
FightOrange=FALSE
FightOrangeLevel=1
FightRed=FALSE
FightRedLevel=1
[SystemVars]
; ========================================================
; = These are variable you usually won't need to =
; = change, if you do, follow the instructions for each =
; ========================================================
TurnFactor1=0.09
TurnFactor2=0.14
ComputerSpeed=FAST
[Harvest]
; =========================================================
; = Variable to set for harvesting =
; = =
; =========================================================
Harvest=TRUE
;Harvest quickbar
HarvestQB=1
;Range to harvest if you dont use waypoint
RangeToHarvest=50
; Maimum number of try per node
MaxHarvestPerNode=20
; Range to check if Player near ressource
RangeToCheckPC=20
[Ressources]
; Do you want to harvest that ressource True/False, key on hotbar for harvesting this ressource,delay for
harvesting, tool to use
ORE=TRUE,3,3,1
STONE=TRUE,3,3,1
COLLECT=TRUE,6,3,1
WOOD=TRUE,2,3,1
DEN=TRUE,4,3,1
ROOTS=TRUE,1,3,1
SHRUB=TRUE,1,3,1
FUNGI=TRUE,1,6,1
FISH=TRUE,5,6,1
MISC=TRUE,1,6
[RessourcesName]
COLLECT=?,!
FUNGI=natural herb garden,high plains fungi
ORE=blemished ore,stonecrest ore,cloven ore
FISH=array of fish,mob of fish
ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
DEN=creature den,beast den,critter den
SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
WOOD=aged arbor,felled high plains arbor,arid timber
STONE=unearthed stones,wind swept stones,wind swept rock
MISC=withered bones
[Test]
TestSTR=~
[Hotkeys]
LoadHotKeys=FALSE
HotKeysLoadFile=hotkeysfile
; Out of group healing
[OOGHealing]
;priority for in group healing, 1 is highest 5 lowest
inGroupPriority=1
; name of char to check for out of group healing
char1name=~
char2name=~
char3name=~
char4name=~
char5name=~
;priority for each out of group char healing, 1 is highest 5 lowest
char1priority=2
char2priority=3
char3priority=4
char4priority=5
char5priority=6
[AIM]
USE_AIM=FALSE
AIM_USER=~
AIM_PASSWORD=~
AIM_SENDTO=~
AIM_AUTOREPORT=0