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Use the
FindMobByName(BSTR name, [out, retval] int * id);
// This will find the closest id for the given name.
function with an empty string.
This brings back EVERYTHING. You then need to filter out which mob ID is what using the
MobName(int ID, [out, retval] BSTR *pVal);
// This will return the mob name for the given id.
function (which is all there is). There really needs to be a type code here. See the API request note.
Devestator - a crude one could be done with what's out there now. Not saying it would be the best, just saying it was possible.
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