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EQ2Service Scripting Object v.1.2 : EverQuest 2 Premium Discussions

Posted: July 1st, 2005, 7:32 am
wyvernx

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Joined: May 1st, 2004, 4:00 am
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Hi, yea i'm here.

Prob need to send me a PM on these kind of things, cuz I dont always catch error reports.

But I'll get a fix out for health.


Is that the only var that seems to be broke?
Posted: July 1st, 2005, 7:44 am
austinlh2
There are several problems that I've noticed while using Buff Bot... Mobs health is reporting as really high or really low... mobs power is doing the same. Mob level is reporting as 0. And umm I think thats it but you might want to check more. Havent really had a chance to see what else is broken since script not running. BTW thanks in advance :D
Posted: July 1st, 2005, 11:05 am
malar1
I only use the buffbot and the health is the only thing I see that is reporting health values incorrectly.
Posted: July 1st, 2005, 5:46 pm
thewatcher
I can verify that health mana/power level and difficulty are returning eronious results, haven't checked the rest but you have a script (see earlier in this thread) to test so you really don't need us for this 8^)
Posted: July 1st, 2005, 8:33 pm
wyvernx

Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
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ok, i'll have a fix out here in just a bit.
Posted: July 1st, 2005, 10:28 pm
wyvernx

Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
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Ok i posted the update.

You *MAY* have to remove it and reinstall it from the .xui.

If it says failed to unload plugin or something, just remove it by dragging it to the uninstall line on the plugins tab. Then reinstall it from the .xui in either the eq2service folder, or from here on the eq2 program forum.
Posted: July 2nd, 2005, 4:35 am
richyrich
WYV - everything looks good EXCEPT target health.

I use getMobHealth() to read each group member's health and it is wacked out!

Thanks,
Rich
Posted: July 2nd, 2005, 5:32 am
richyrich
Someone posted the basis for this a few months back, and I apologize for not referencing their name as I don't remember it. (if you jump in and say who you are, I will gladly give you full credit - ty!)

I hacked a version back them to test some of the things I need to check for MegaBot and just cleaned it up this morning since the health is not working. You can run it and it will help you figure out what is not working with EQ2Service when a new patch is released.

Rich


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Posted: July 2nd, 2005, 9:35 am
wyvernx

Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
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Thanks for the script.

Update to 1.2.6 and everythign should be fixed.
Posted: July 2nd, 2005, 5:25 pm
ruh roh
reference 1.2.6

Radar still bent.

Specifically:

Everything is being returned as a level 1. All objects, PC's and NPC's.
Object names are not being displayed unless NPC names is selected, then you get all names ( NPC's and objects alike ).

Oh... and if I havent thanked you for this marvelous little piece of codeing, then I apologize and MASSIVE thanks for this :) Even when its occasionaly bent its good
Posted: July 2nd, 2005, 5:38 pm
richyrich
Yes it still is. Health looks right, but now level is always 1 :-(
Posted: July 2nd, 2005, 6:22 pm
mcarthey
Isn't the downloads section still down? How did you receive this update? I tried using the 'Force update' option in the client, but the servicer is stuck on 1.2.3. What am I missing?
Thanks!
Posted: July 2nd, 2005, 6:24 pm
tault_sirusdv
unload the service then go to the XU/Plugins/Everquest2/EQ2Service directory and run the .xui file again.
Posted: July 2nd, 2005, 6:36 pm
mcarthey
Thanks. I just like to make simple things extra difficult. :oops:
:?
Posted: July 2nd, 2005, 11:02 pm
wyvernx

Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
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fixed
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