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EVE Macro: MAX-COTE Miner : EVE Online Nerfed Info

Posted: August 15th, 2005
firelord1973
*Sniped for readability*


Last edited by Guest on August 16th, 2005, 1:57 am, edited 1 time in total.
Posted: August 15th, 2005
tault_buckw1
snip


Last edited by Guest on October 31st, 2005, 10:47 am, edited 1 time in total.
Posted: August 15th, 2005
upallnite
Deleted...


Last edited by Guest on September 25th, 2005, 9:45 pm, edited 1 time in total.
Posted: August 15th, 2005
tault_buckw1
snip


Last edited by Guest on October 31st, 2005, 10:47 am, edited 1 time in total.
Posted: August 15th, 2005
tault_buckw1
Upallnite, I'm referring to the initial config of turn off chat log, set color options, so on. I thought that was done at every macro start?

Crash detect issue, I think in latest version too. If crash detected it goes to Eve_Close and there is a set focus>eve command. this command fails due to no eve window being open since game crashed :)
removing set focus solves.
Posted: August 15th, 2005
tault_buckw1
snip


Last edited by Guest on October 31st, 2005, 10:48 am, edited 1 time in total.
Posted: August 15th, 2005
upallnite
Deleted...


Last edited by Guest on September 25th, 2005, 9:45 pm, edited 2 times in total.
Posted: August 16th, 2005
tault_jollywombat
Hey, Been busy with work and school so havnt been able to get time to post on here. In spare time I've been pouring over the code to get a good grasp this macro and it is amazing! With the new version using the character name input as the selection procedure instead of the 1/2/3 location, it had an issue in the part where it would highlight the name to be coppied and checked for validity. It would move to x(595)? (not at home computer so cant tell for certian of this is the correct number) to release the left mouse button, but this was out of the text feild so it could never finish the procedure and would continually loop trying to find the character. I checked my screen placement and everything checked out okay according the the cords script, and did not see anything posted about other people having that issue, so I thought it was somewhat odd. Easy fix of simply decreasing the x value by 5 so as to remain in the text feild when released, but again, no one else claimed to have such issue so was wondering what was going on with it. Still having the looping warp to point that others are dealing with again. Ill have a day off in a day or so, and I will try to post the cords and colors and so forth for trouble shooting pourposes. If nothing else, I could just recode it a bit to always select the warp to at those xy cords as a temp measure to get it working, but would prefer it to run as intended . Again though, thanks for all the work you have put into this upallnite, and the awesome testing and troubleshooting by fire and buck.
Posted: August 16th, 2005
firelord1973
**Updated using Loupe, For Refrance for others with same problem**

Ok I have checked all the Warping Pixels with Loupe,
Everything Bang on the work system 100% correct, will check home system later, ( guys you need to get loupe, its the muts nuts for this )

Upallnight,
I think we are dealing with 2 problems here, one is the menu being different, and the other is either pixel colour or placement

Menu Position on Nvidia home system

Wont post the cord info as its not needed,
both menus are 1 pixel right 1 pixel down on the text from work to home
Should have used Loupe in the first place, would have saved the messing about.

Dock to station clicking on 250,367
TopLeft:262,368
TopRight:437,369
BottomLeft:262,472
BottomRight:437,472
Top of the Left side of the W on the left hand side:271,375
Middle of the Triangle:428,391

Warp to Belt Clicking on position 250,385
TopLeft:262,385
TopRight:441,387
BottomLeft:262,474
BottomRight:441,474
Top of the Left side of the W on the left hand side:271,407
Middle of the Triangle:432,409


Warp Detect Positions
623,875 100% Correct
623,881 100% Correct
658,875 100% Correct
658,881 100% Correct


NEWS Just in new Nvidia drivers and there WHQL driver (Microsoft submitted tested and approved). This time, bloddy hellfire.

http://www.nvidia.com/object/winxp_2k_77.77.html


Last edited by Guest on August 17th, 2005, 2:18 am, edited 5 times in total.
Posted: August 16th, 2005
upallnite
Deleted...


Last edited by Guest on September 25th, 2005, 9:44 pm, edited 1 time in total.
Posted: August 16th, 2005
firelord1973
**SNIP**


Last edited by Guest on August 17th, 2005, 2:20 am, edited 8 times in total.
Posted: August 16th, 2005
upallnite
Deleted...


Last edited by Guest on September 25th, 2005, 9:44 pm, edited 1 time in total.
Posted: August 16th, 2005
tault_buckw1
snip


Last edited by Guest on October 31st, 2005, 10:49 am, edited 1 time in total.
Posted: August 16th, 2005
altus1
I tested the latest code and now I can't get past the intro movie - :)

I'm hoping it's because the server are really lagged atm and it took a while for it to log in.

Here's the log.

by back later to check those locations,
alt


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Posted: August 16th, 2005
firelord1973
**SNIPPED**


Last edited by Guest on August 17th, 2005, 5:03 am, edited 4 times in total.
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