Okay, so far Ive tried so many different approaches to automating EQ2 for the lower levels. I even spent 2 weeks making an AutiIt script that read pixel colors to retrieve important info, but now I'm having fun and want something less crude.
So here I am before your promising script, and btw I'm so glad you took the time to isolate all these very sexy variables from the EQ class.
Anyways, heres where I'm stuck.
This sub occurs when its time to get down to business, but my bot doesn't know when to quit! Its meant to cycle through keys 1-8 until the fight ends and yes I know its quite simple...
Code: Select all
Sub Kill ()
Dim Attackloop
Attackloop = 1
Do
Send Attackloop
Sleep (1800)
Attackloop = Attackloop + 1
If Attackloop = 8 Then
Attackloop = 1
Else
End If
Loop Until' I don't know what I should use to flag that the target is dead
End Sub
I was thinking of using something I found in EQ2ExtremeTest, Root.Gamedata.Target.Window I found that under Dynamic Data
Could I use that to determine whether or not I have something targeted and thus flagging the end of a fight? And if so how can I call upon it? I'm so confused! Thank you for reading this and even considering helping me!
