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EQ2 Hacks - Advanced EverQuest 2 Teleporter by Pursuited : EverQuest 2 Premium Discussions

Posted: August 22nd, 2009, 5:55 am
wzayed2

Total Posts: 18
Joined: August 6th, 2009, 6:40 pm
I don't mind paying a monthly subsciption for your teleporter its the only thing i use on tault anyway..
Posted: August 22nd, 2009, 8:45 am
bearywh1te
i would pay a couple of bucks a month for it, especially if you were to update it and ,aybe put out a new feature every now and then :)
Posted: August 22nd, 2009, 9:42 pm
nfsfreak987

Total Posts: 37
Joined: July 1st, 2008, 5:58 pm
I would pay for a monthly fee. As long as new stuff keeps arriving and it's being updated
Posted: August 23rd, 2009, 8:17 am
jilalxp

Total Posts: 1
Joined: December 7th, 2004, 4:50 am
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can we get the ability to label the saved waypoints?
Posted: August 24th, 2009, 6:12 am
pursuited112

Total Posts: 224
Joined: January 27th, 2008, 12:42 am
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Okay let me make a list of what you guys all want added and then I want you all to reply and add to the list and I will see if I can get them in before my subscription is up.

Stuff you want:
  • Label waypoints
  • Choose process (multiboxing)
  • Lock X, Y, and Z Coords
  • Teleport to targeted object
  • Teleport to a list of objects found
  • Teleport to common locations


Any More?

If I were to add more advanced like features such as the ones mentioned above would you be willing to pay a monthly subscription to use it?

or

Would one of you be willing to pay for an account for me to test all this stuff on?

I would rather have a subscription based one due to it being fair all across the board to people. And if there is a subscription, that would be able to pay for my subscription to the game as well and motivate me to add way more advanced features.
Posted: August 24th, 2009, 7:55 am
mjd123

Total Posts: 54
Joined: December 9th, 2006, 6:10 pm
pursuited,

As you know, we all paid for a subscription here. Seems to me the first thing you should do is work with tault and have them help you out. After all, it is tault that will lose subscription money if people decide to bail because you no longer support this program. Have you tried this yet?
Posted: August 28th, 2009, 2:54 pm
Tault_admin

Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
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pursuited112 send me a pm :)
Posted: August 29th, 2009, 12:47 pm
pursuited112

Total Posts: 224
Joined: January 27th, 2008, 12:42 am
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Sent you a pm.
Posted: August 29th, 2009, 1:48 pm
eq2macki

Total Posts: 3
Joined: July 29th, 2009, 11:18 pm
how about no trojans?
Posted: August 29th, 2009, 5:07 pm
pursuited112

Total Posts: 224
Joined: January 27th, 2008, 12:42 am
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eq2macki wrote:how about no trojans?


What are you talking about, can you elaborate a bit more?

If you are implying that my release has viruses then more than likely you are getting a false positive. My program is perfectly safe. All it does is read and write to the memory along with accessing the registry for the config information. It does no harm to ones system. So as I said, elaborate on what your trying to say.
Posted: September 4th, 2009, 2:38 pm
n0z13

Total Posts: 63
Joined: May 23rd, 2009, 12:41 am
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i love it!
Posted: September 4th, 2009, 7:32 pm
herculezz

Total Posts: 40
Joined: March 10th, 2006, 2:24 am
when can we expect to see the update you are working on that lets you choose the everquest2.exe instance you want to interact with in memory?
Posted: September 23rd, 2009, 2:03 pm
eanelson88

Total Posts: 2
Joined: July 10th, 2009, 8:04 am
Just curious but is there an update in the works to make the teleporter work with GU53? Thanks in Advance.
Posted: September 29th, 2009, 4:10 am
cheatwow

Total Posts: 84
Joined: December 9th, 2008, 1:11 pm
Active User > 50 Posts
Active User > 50 Posts
DEAD
Posted: September 30th, 2009, 11:06 am
herculezz

Total Posts: 40
Joined: March 10th, 2006, 2:24 am
Anyone have the updated memory addresses for 5908LE? I want to get this working again
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