Ok, to answer a few questions...
The HARVESTING_TIMER_INTERVAL is how many milliseconds between state loops. In other words, how often does the bot check to see what it is doing and if it needs to change anything. Having this value too small may cause issues because the previous loop may not have time to finish. Having this value too large may cause the bot to not update fast enough, causing overshoot, etc...
And damn...I wish I had that Bard problem, you must be wicked fast

I will see if I can put in an option to do a faceDir and have the toon turn before forward motion. Will have to see how that works out....
Ok, the node targeting mining problem.... This can have a few causes... The way the bot works, it will continue harvesting until the target object's type changes(object type changes from resource to lootable corpse when harvesting is complete) If you are losing target or switching target that may be the cause, or possibly the loop is too fast, try increasing the interval.
If the bot will path to the node and then say it is not a resource... I'll have to check into that one... maybe the object.type isn't right. Do you happen to know the object type code and the resource name?
Thanks for the input guys...keep it coming
