Thanks upallnite
I hear what you are saying but that does not match the logic of what my system is doing.
My reasons for this are that when the cargo is full, and 1 mining laser is still mining, it will allways warp directly after the laser disenganges. If I turn it off by hand, the ship warps, every time, Within seconds.
I added the extra cargo detect to the mining subs and now it works as expected. when full it warp. I think from reading the code that it does not fork down the line to go a cargo detect untill the icons for the lasers are not detected.
GoSub>Get_Pixel_Color
If>{(%vColor%=1084595) OR (%vColor%=9936286)},MINE_NORMAL
If>{(%vColor%=1085117) OR (%vColor%=10265244)},MINE_NORMAL
GoSub>CargoHold_Open_Space
GoSub>CargoHold_Detect
GoSub>Lasers_Reset
GoSub>Lasers_ON_OFF
just some food for thought
Thanks
Firelord
upallnite wrote:Issue with CargoHold...I think I mentioned a bit earlier that CargoHold Detect is actually just waiting on Full CargoHold Detect, it does not wait on lasers to disengage...it is just that accurate now detecting an absolutely full CargoHold, that it actually triggers the same time as game auto disengages lasers...I had some code down for altering that so you can just do a one pixel check for Cargo Detect and move it around to cut down your excessive mining cycles just to top off CargoHold...It just wasn't practical to do any sort of calibration for all the different ShipType/CargoHold Capacity/Expander Module Combinations...