mdx360 wrote:ok, this hasnt been confirmed or anything, but the whole radomness of lotto is BS...
I think the disconnect is between how a properly coded RNG produces "true" random numbers (quoted because the numbers can never be truly random) versus your expectation that it should produce a random
distribution. In the former case, it is actually common to see streaks of high or low numbers, but if you were to take thousands of samples of /rand 1 100, you will find the number ranges are distributed fairly evenly, with the occassional anomaly.
If you have been keeping your log file on all the time, try using a log parser to sort out every lotto result and sort them according to ranges (1-10, 11-20, etc)