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VGExtrme Service old discussion thread.. (locked) : Vanguard Nerfed Info

Posted: February 12th, 2007
Total Posts:110 Joined:2005
crafing script should be thr first one we tackle.
Posted: February 12th, 2007
lightningzero
any update on the status? ETA?
Posted: February 12th, 2007
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Total Posts:6802 Joined:2005
he posted tuesday/wednesday and today is monday

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Posted: February 12th, 2007
lightningzero
yeah i was just seeing if it's on schedule. i remember a certain time when GW service kept being pushed.
Posted: February 12th, 2007
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Total Posts:6802 Joined:2005
yeah, gw wasnt that popular and neither is vanguard at the moment. stuff always gets pushed back and a big thing for it was xifish but now that that is out a lot of time got cleared up

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Posted: February 12th, 2007
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administrator
Total Posts:29892 Joined:2002
GW service was haulted for other developements. As for vnaguard something soon should be appearing :)
Posted: February 13th, 2007
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Total Posts:6662 Joined:2004
Here is an update.

Everthing is fully mapped out for my first release.
Just have one minor bug with the chat log that I will address tomorrow but I think that is it, other than packaging up and making sure its secure against cracking etc.

Player, Target, Mob array, mob type, health, level, player health, player level, chat log, mob points, mob distance, etc.

There are some others that I dont remember off the top of my head.. but those are the essentials for pretty much any bot.

The service does not require hooking = less likely to get detected/banned down the road.


Feel free to ask for a specific offset to be added.

Anyway, still on for a tues maybe weds release.

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Posted: February 13th, 2007
lightningzero
sounds good, thanks for the update
Posted: February 13th, 2007
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Total Posts:199 Joined:2005
First off, Thanks Wyvernx for the work on the Vanguard service.

Secondly Thanks tault_missiissppi for that link, That was EXcatly what i was looking for,

Thirdly, Wyvernx, is your Service going to be Exhume based or Xunleashed based.
After playing around with exume, i find it much cleaner to use then Xunleashed, Am i missing something or is Exhume the future?

What do you mean by no hooking required?
Thanks guys
Posted: February 13th, 2007
Total Posts:110 Joined:2005
Is it possible to add offsets that are related to crafting?
Posted: February 13th, 2007
tault_razorwing
That will be alot to ask as if you did it for crafting, you would have to do it to diplo as well.
Posted: February 13th, 2007
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As I havnt crated yet I dont know what is involved.

But I will try to do some basic crafting.

What one are you spcificially interested in that I can look at? And any pointers on where to go for a newb to find it would be helpful too.

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Posted: February 13th, 2007
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Total Posts:272 Joined:2004
wyvern, pretty much all crafting is the same. Just slightly different abilties, and ingredients used. You can got any crafting hall in the cities to learn all about it.

Try to play with diplomacy also. You can go through those tutorial quests too. If your in Khal, They start in the buildings just east of the city wall.

Card refresh timers would be great, and where your dialog marker is in memory. Along with dialog, how much the npc and you have left. How much expression of each type you and the npc have.
Posted: February 13th, 2007
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Total Posts:6802 Joined:2005
a crafting bot wouldnt be too hard to make if you just wanted to crank out all D items. getting B/A would take a more work thanks to all the factors

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Posted: February 13th, 2007
Total Posts:110 Joined:2005
You can find the crafting location by asking any city guard.

In regards to the process it's self, some things we would want to monitor is the progress, durability, action point consumption and finally step and action item. If we had all these varieabled we could craft.

The only other thing you could want is to detect crafting arrors and react to them. I don't particulalry care about those as I would just try to blast right past them, grad suffering or not.

dec.
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