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C#? : LOTROExtreme

Posted: May 2nd, 2007, 8:44 pm
sanktanglia
Is there any way to get the HP of mobs in anything other than 0-100?
Posted: May 3rd, 2007, 1:08 pm
wyvernx

Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
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Eventually, I will have a Target.ExactHP, but ExactHP will be ONLY for your target.. no other HP info is sent to the client.

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Posted: May 14th, 2007, 8:56 am
jazzee
I have actually located their HP's 'without targetting' after some real headaches and tracing calls all over the place + using another account with another toon getting hit (doing incremental damage to the beast) so as to stablise the searching method lol (without me targetting to call up spawn info).

The client actually stores their initial HP's/Power for all the entities and updates them on a per frame basis, the problem im having is tracing the virtual calls that get the pointers to these values since they randomly change the pointers at certain intervals and there is lots of duplicate copies which it randomly selects from to make it more awkward.

I have the located the virtual call that does this if you are interested, just needs to be traced further back to a root point to see how it determines which pointer to choose heh, hence allowing you to link the HP's to the spawns...

I've only really just started getting my head round this game as a sort of project to see how far I can get, bored of reversing software - games are really quite tough these days!
Posted: May 14th, 2007, 9:27 am
wyvernx

Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
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I was only able to find the targets exact hp.

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