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SWG Exploits - Adding an aa to a droideka psg : Star Wars Galaxies Nerfed Info

Posted: August 25th, 2007
Total Posts:265 Joined:2007
yay very nice mod
Posted: August 25th, 2007
Total Posts:265 Joined:2007
oops
Posted: August 25th, 2007
evilyoda
ROFL he's in my guild too!! We need to have a private conversation in vent, just the three of us very soon :P No worries I wont tell either :p
Posted: August 25th, 2007
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Total Posts:1872 Joined:2006
royobannen1 wrote:Hmmm, I will have to try this tonight when I get home.
Just didn't think it would work using a client side mod like that.
Me eather. He desearves some good points for this. Pretty smart way to do it.

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Posted: August 26th, 2007
Total Posts:71 Joined:2007
yayyyy...works!!!
Posted: August 26th, 2007
Total Posts:30 Joined:2007
Hmm... if PSGs mods are indeed client-side... Then why not make a mod that 'masks' certain weapons, like V5 Lava Cannons, so that you can retrofit 'em and add mods?

Oh, and yay.
Posted: August 26th, 2007
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Total Posts:375 Joined:2006
I wonder if you moded regular armor, lets say boots, to look like a chestplate - I wonder if you could put an exotic on it.
Posted: August 26th, 2007
finalasylum
so once i download it which folder do i extract it to?
Posted: August 26th, 2007
Total Posts:30 Joined:2007
SWG folder... just the main one...
Posted: August 26th, 2007
Total Posts:265 Joined:2007
rugburn wrote:I wonder if you moded regular armor, lets say boots, to look like a chestplate - I wonder if you could put an exotic on it.
I am attempting that as we speak :p

I will post my findings. So far I have discovered that a simple appearance mod wont work, so I'm trying to switch the OBJECT files at the moment
Posted: August 26th, 2007
Total Posts:157 Joined:2006
rugburn wrote:I wonder if you moded regular armor, lets say boots, to look like a chestplate - I wonder if you could put an exotic on it.
Tried it, it will actually say 'Are you sure you wish to combine these objects?' then it just won't apply, but it really asks you instead of not doing anything
Posted: August 26th, 2007
Total Posts:265 Joined:2007
I tried modding the composite armor pieces to all appear as chestplates. I even switched the object files, but I still could not get them to act as chestplates when applying mods.
Posted: August 26th, 2007
Total Posts:30 Joined:2007
jasonswan wrote:
rugburn wrote:I wonder if you moded regular armor, lets say boots, to look like a chestplate - I wonder if you could put an exotic on it.
Tried it, it will actually say 'Are you sure you wish to combine these objects?' then it just won't apply, but it really asks you instead of not doing anything
Well, you're 1/2 way there it seems... Looks like you'll need to edit all of the info the same way this mod was.
Posted: August 26th, 2007
Total Posts:157 Joined:2006
h4x0rk1ng wrote:
jasonswan wrote:
rugburn wrote:I wonder if you moded regular armor, lets say boots, to look like a chestplate - I wonder if you could put an exotic on it.
Tried it, it will actually say 'Are you sure you wish to combine these objects?' then it just won't apply, but it really asks you instead of not doing anything
Well, you're 1/2 way there it seems... Looks like you'll need to edit all of the info the same way this mod was.
I think for exotic peices server does check wether the serial is actually what it says it is
Posted: August 26th, 2007
Total Posts:265 Joined:2007
Yes, I switched the appearance and object files like the PSG > Holster mod did. The only other things switched were textures and palettes and theres no reason they would have any effect on socketing.

Is there any way we could resocket jewelry and mod it this way? Somebody better at modding please try this for me :p
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