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Wallhack Debate : SWG Premium Discussions

Posted: August 10th, 2010
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Total Posts:261 Joined:2008
Yes and for learning certain spies behaviors, like paths he escapes to, areas he patrols while cloaked, kinda interesting :)
Posted: August 12th, 2010
Total Posts:19 Joined:2009
Me personally thinks, gonna be nice in grinding treasure maps for me, but if it get's into PVP it will be fu**ing up PVP and it will get into PVP, couse most of the things shared here going from 1 paying to all there friends what kindly sucks but u can't prevent that.
For my personal use it's darn good but have to say NO couse it'll ruin PVP.

greetz eX0
Posted: August 13th, 2010
Total Posts:132 Joined:2009
Well, it would ruin PvP, so nay.

The Anti-cloak one, though..... ;)
Posted: August 13th, 2010
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Total Posts:7 Joined:2005
lulzhai wrote:Well, it would ruin PvP, so nay.

The Anti-cloak one, though..... ;)
nice thing but would be used to ruin pvp badly so nay
Posted: August 14th, 2010
Total Posts:348 Joined:2007
I very much would like to use this in PVE, and maybe could use my toons in a group and "solo" instances.

I have never been a fan of PVP. Though I would love to be able to do PVE instances and not worry about waiting for others to get their !@#$%^* together, or waiting for others to get buffed, and all the other complications and drama that come with trying to get a group together as where I can go in, get it done, get loot and get out.

Though I fear this would ruin PVP and thus affect those of us that want to use it for PVE, as it would bring it to SOEs attention of they don't know about it already.

So I understand the draw backs and fear the negative in this case would severely out weight the positive.
Posted: August 14th, 2010
Total Posts:4 Joined:2008
Got atleast one guy on FarStar ( -Liam- ) using the hack in PvP to run through walls and houses.


Last edited by angr74 on August 14th, 2010, 12:56 pm, edited 1 time in total.
Posted: August 14th, 2010
Total Posts:32 Joined:2007
I loved the anti spy one. I'd say no to releasing the wallhack also.
Posted: August 15th, 2010
Total Posts:17 Joined:2007
The anti-spy one was by far my favorite thing to ever come out of a exploit/hack site. As long as you didn't blatantly use it to chase a spy it was golden.
Posted: August 16th, 2010
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Total Posts:261 Joined:2008
Ok the result upto now is..

Wallhack: No
Anti-Cloak: Yes

I'll be releasing the main hack sometime next week. The features included upto now are...

Anti-Cloak,
LagHack,
Selection Hack,
Free Respec Device,
Vehicle Enhancement,
Speedhack,
Auto-Attack,
Ent Captcha Bypass,
FollowDistance Removal,
OpenContainer Bypass.
Position Nudger,
Chatlog,

I know ive released most of these already, but the difference with this version is it will use a heuristic scanner to find the data it needs when the game is updated and if that fails it has an option to check the website for updates.

It also has a nice user friendly interface but will require the .net framework 3.5 or higher (comes preinstalled with vista+win7).

I have also written a DLL that external apps can use to obtain data from the game for bot making etc: chatlog/tells, health, action, level, position, heading, target name, target health, target position.

I'm working on adding a command invoker to the dll so apps can send commands to the game instead of using macros/toolbars.

Let me know if you want something included and ill see what i can do.
Posted: August 16th, 2010
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Total Posts:375 Joined:2006
Anything that takes away the benefit of a professions major skill is potentially game breaking. An anti-cloak might be up there because a spies main attack comes from attacking while cloaked. And being cloaked is a major bonus to a spy because they dont have much in terms of defenses.

Its like releasing an exploit that removes a jedi's saber block... or a medics heal... I say leave the anti-cloak out, but the rest is fine.
Posted: August 16th, 2010
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Total Posts:1872 Joined:2006
evilfigment wrote:Ok the result upto now is..

Wallhack: No
Anti-Cloak: Yes

I'll be releasing the main hack sometime next week. The features included upto now are...

Anti-Cloak,
LagHack,
Selection Hack,
Free Respec Device,
Vehicle Enhancement,
Speedhack,
Auto-Attack,
Ent Captcha Bypass,
FollowDistance Removal,
OpenContainer Bypass.
Position Nudger,
Chatlog,

I know ive released most of these already, but the difference with this version is it will use a heuristic scanner to find the data it needs when the game is updated and if that fails it has an option to check the website for updates.

It also has a nice user friendly interface but will require the .net framework 3.5 or higher (comes preinstalled with vista+win7).

I have also written a DLL that external apps can use to obtain data from the game for bot making etc: chatlog/tells, health, action, level, position, heading, target name, target health, target position.

I'm working on adding a command invoker to the dll so apps can send commands to the game instead of using macros/toolbars.

Let me know if you want something included and ill see what i can do.
Very nice :)

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Posted: August 16th, 2010
Total Posts:157 Joined:2006
rugburn wrote:Anything that takes away the benefit of a professions major skill is potentially game breaking. An anti-cloak might be up there because a spies main attack comes from attacking while cloaked. And being cloaked is a major bonus to a spy because they dont have much in terms of defenses.

Its like releasing an exploit that removes a jedi's saber block... or a medics heal... I say leave the anti-cloak out, but the rest is fine.
the only person who would defend a spy is probably a spy

i say release with anti cloak spies are annoying as hell and have no place in swg anyways
Posted: August 16th, 2010
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Total Posts:261 Joined:2008
Removed the trial account limitation of macros being disabled, so trial accounts can stay logged in 100% of the time now even when afk.
Posted: August 16th, 2010
Total Posts:348 Joined:2007
Being able to pre-empt a spy, to me would be a dead give away that your using something to see where they are. Unless maybe if functions as not allowing spies to stay cloaked or de-cloaks them. (I don't know the details) Either way, I think spies would start crying foul rather quickly.

Spies have a role in the game, as with all the other classes, just they are "one-trick ponies" of sorts with their abilities. Negate that ability and I think it will be open season on spies. Which in my sadistic mind, would be rather amusing to say the least.


My question with the wall-hack is could it be used in instances, and negate damage by Boss/Elite/NPCs?
Posted: August 16th, 2010
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Total Posts:1087 Joined:2007
phelan1777 wrote:Being able to pre-empt a spy, to me would be a dead give away that your using something to see where they are. Unless maybe if functions as not allowing spies to stay cloaked or de-cloaks them. (I don't know the details) Either way, I think spies would start crying foul rather quickly.

Spies have a role in the game, as with all the other classes, just they are "one-trick ponies" of sorts with their abilities. Negate that ability and I think it will be open season on spies. Which in my sadistic mind, would be rather amusing to say the least.


My question with the wall-hack is could it be used in instances, and negate damage by Boss/Elite/NPCs?
This hack will not let you pre empt a spy. It will only let you see them. With that said, you can stand on them and try your pop them out. You can not put them in combat until either you pop them or they attack someone.

It's totally up to eVc to as to what he releases.

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