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Posted: March 29th, 2007
ruthless_one
Just an update

Object doesn't supprt this property or method: 'Mob.ByRef

still after update. It turns to the mob as it should then POOPs out..

thanks for your proactive efforts Wyv
Posted: March 29th, 2007
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I'll check again.. where is that code? Do you have a sample script that does it?

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Posted: March 29th, 2007
ruthless_one
its Binaufus blood mage 2.4 code
Posted: March 29th, 2007
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Try to remove the .ByRef and see if that fixes it.

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Posted: March 29th, 2007
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Actually.. this is a hack.. but see if 1.7D works.

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Posted: March 29th, 2007
Total Posts:154 Joined:2006
Works for me thanks.
Posted: March 29th, 2007
ruthless_one
new DL seems to be working great work brotha
Posted: March 29th, 2007
Total Posts:52 Joined:2007
Binafus, is there anyway you can think of that while the script is killing something or as it picks a target, it is smart enough to not attack a target if another mob is in the agro range. Also while its attacking a mob that if another mob comes near the agro range that the script will turn and walk backwards the player away from the mob thats approaching it.
Posted: March 29th, 2007
ruthless_one
Id say u are fighting stuff thats too high level.

Try to find stuff thats 2-3 levels below yours. I got for 3 dot mobs that are 3 levels below me and never have an issue with the script and rarely die.

Just my 2cents.

**
Seeing a few differences with 2.2 and 2.4

1) An issue im having is he is not waiting for mana/power to attack next. Im using the 2.4 script. 2.2 was better for mana. Any ideas?

update: Ive tested it some more and it doesnt check for mana before targeting another mob and initiating cast. (for me) Ive re DLed the 2.4 and it just continues to cast while next to no mana.

Can we add a invis then wait for mana to be +80%? (unless loosing health)

Looking at the code (im a noob so not sure im right) seems that its supossed to be checking for mana at the end of the script. for me its not.

2) 2.4 kills way faster. I love that. Although i do notice hes not as effecient on the scarlet as he was in 2.2. Seems this is pretty essential since its a low mana cost instant and decent nuke.


Also can we get a Mob Exclude list? Possible? Some spawns have stunners id rather not pull but they are rare and non aggro. Just an idea of a list we could enter in manually to not pull.

Really appriciate the code both Bina and Wyv.

Ruthless
Posted: March 30th, 2007
kumqwat420
jelsea wrote:Binafus, is there anyway you can think of that while the script is killing something or as it picks a target, it is smart enough to not attack a target if another mob is in the agro range. Also while its attacking a mob that if another mob comes near the agro range that the script will turn and walk backwards the player away from the mob thats approaching it.
Wyverns working on adding events that check number of aggressors and number of aggro mob, so should be pretty easy to do soon.
Posted: March 30th, 2007
exartus
Hi, what is the option to attack npc, i was able to create my waypoint but i'm not able to attack any npc like red ot yellow....

Thanks!
Posted: March 30th, 2007
ruthless_one
check the minimum level mob part of the script in the upper part
Posted: March 30th, 2007
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(FIFTH_TEEN_MINUTE_DIFF_TIME => 12) 'this means 12 minutes

(FIFTH_TEEN_MINUTE_DIFF_TIME => .12 '<<<< this 12 sek. ??

or what to type in to get timers in sekundes?
Posted: March 30th, 2007
kumqwat420
well 12 seconds is 1/5 of 60 seconds or a minute so it would be
(FIFTH_TEEN_MINUTE_DIFF_TIME => 0.2)

not sure if it works or not though
Posted: March 31st, 2007
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Total Posts:374 Joined:2005
What means Distance -1 ? also the "-1" ?
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