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VGExtreme Crafting Bot - Completed : VGExtreme Programs

Posted: September 25th, 2007
Total Posts:266 Joined:2007
must be where your hotkey to change toolbelts is, make sure its on the key that the script hits, I think its hitting CS5 so make sure your hotkey to change toolbelts is on CS5
Posted: September 25th, 2007
stupidhead64
ummm my CS5 is /craftingchangetoolbelt which works when I click it, but script is not pulling it up...ummm
Posted: September 25th, 2007
stupidhead64
I got it fixed...for some reason mine was set to CS8 instead of 5 hehe. Thanks
Posted: September 25th, 2007
Total Posts:266 Joined:2007
glad you got it fixed.
Posted: September 25th, 2007
bashes
Ok Strabomeeks i figured out why i was running forward forever....
in the navigation script i had this....

const NAVIGATE_FORWARD = &H57
const NAVIGATE_LEFT = &H41
const NAVIGATE_RIGHT = &H44

Sub MoveTo(x,y)
'Attempt to move to mob for 5 seconds
for i = 1 to 67 'Short move to target will abort if we get stuck
if (VG.navigation.MoveTo (X, Y,400,true) = true) then
exit for
end if
sleep 75
next
VG.navigation.StopMovement(&H57)

I changed the 67 to a 1 and it stoped, Also can you tell me what numbers were on your navigation script thanks bud !!
Posted: September 25th, 2007
Total Posts:266 Joined:2007
I have no idea because I do not mess, look, or change that script at all, it is a script that Wyvx produces and anytime VGE is updated that script will be deleted and changed with the update, so any changes you make to it will be lost.
Posted: September 25th, 2007
Total Posts:266 Joined:2007
so I have been poking around with finding the memory locs in VG and found the ones that return vendor tooltips, I will keep you updated on if I find a way to do these API's myself so that we dont have to wait for Wyv to post an update.
Posted: September 26th, 2007
ve_necro
Busy at work at the moment, but once I get home I will write up an idiots guide to the macro for you mate, including links to posts and sites for the needed things. Sorry I havent added anything in a while but its been mad at work and not even had chance to test out your latest 2 patches.
Posted: September 26th, 2007
Total Posts:35 Joined:2007
Hello. First I just want to thank you for writing this program. It's pretty damn sweet. I read through all the posts in this topic and have gotten it to run with a little patience. It runs and does a few work orders.. But eventually I get an error. It may be 1 minute or 30 minutes and then the script ends with

Error:Line: 349, Char: 4 :: Permission denied
Error:Line: 349, Char: 4 :: Permission denied
Failed to Run Script.

I took the lines out thats associated with it, and then the tool belt goes back and forth between each one. So I know what the code does. but I'm not sure how to fix it so it doesnt error, but still doesnt switch back n forth on the toolbelts lol. though its pretty funny to watch.

I'm not sure what to do to fix this or I would, any help would be appreciated. Thanks!
Posted: September 26th, 2007
Total Posts:266 Joined:2007
it sounds to me like you for some reason dont have permission to open the vglogdump.log file. When you change toolbelts it will try to open that file and rewrite it. Basically you could confirm this by doing a hard WO and see if you get the same error when you run out of action points.

If that is the case, I am not sure what you would do to fix it. Maybe make sure you are running as the admin of that computer, or make sure you have all permissions for that file or whatever.
Posted: September 26th, 2007
Total Posts:12 Joined:2007
Tweeked a little change for /loot all

Sub Start_Crafting()
VGSendCommand "/lootall" <---------------

If Crafting_State = 0 Then
Mouse.RMouseClick WB_X, WB_Y, 1, 1
sleep 1000
End If
This position makes it lootall only once, right as it is restarting the crafting cycle, no need for /lootall in hotkeys, which is nice to not have to see all the red spam.
Posted: September 26th, 2007
Total Posts:266 Joined:2007
I dont have lootall in all hotkeys, if you do it right it should only be on your add items to table hotkey.
Posted: September 26th, 2007
Total Posts:266 Joined:2007
strabomeeks wrote: Some things to note about the setup:
I used Hotbar CS - Meaning that all the hotkeys I have setup in the script are activated on the Control Shift Hotbar. I used 3 hotkeys but more can be accommodated. The standard Hotkey is:

/craftingselectstep 9
/craftingselectstep 8
/craftingselectstep 7
/craftingselectstep 6
/craftingselectstep 5
/craftingselectstep 4
/craftingselectstep 3
/craftingselectstep 2
/craftingselectstep 1
/craftingselectaction 1

DO NOT COPY AND PASTE THIS - you will get some error about to many lines in your macro.
The only thing that changes on each hotkey is the number in the last line (/craftingselectaction #), whatever number you replace there corresponds to the action you will use from left to right.
I put Hotkey one on CS=, and ended with HK4 on CS9. Hotkey 4 is the macro you will use to add anything to the table you may want to add and also make sure /lootall is at the end of this hotkey.
From the first page.
Posted: September 26th, 2007
Total Posts:266 Joined:2007
I do need to update the first page because I have added a few hotkeys since I have last edited it. Ill do that from the office tonight.
Posted: September 27th, 2007
Total Posts:35 Joined:2007
running as the Admin seems to have fixed my error i was getting with the log. thanks for the idea. Program ran almost 2hours straight before I stop'd it. Looks like it could of kept going longer but I went to bed. Thanks again!
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